// Start is called before the first frame update void Start() { loading = loading_screen.GetComponent <LoadingFade>(); loading_screen.SetActive(false); alpha = 1; slide_color = new Vector4(0, 0, 0, 1); full_transparent = new Vector4(1, 1, 1, 0); transition_time = 0; wait_time = 0; var = 0; slides = new GameObject[6]; slides[0] = slide1; slides[1] = slide2; slides[2] = slide3; slides[3] = slide4; slides[4] = slide5; slides[5] = slide6; for (int slide_count = 0; slide_count < 6; slide_count++) { slides[slide_count].GetComponent <SpriteRenderer>().color = full_transparent; } slides[0].GetComponent <SpriteRenderer>().color = new Vector4(1, 1, 1, 1); fade_black.SetActive(true); fade_black.GetComponent <SpriteRenderer>().color = new Vector4(0, 0, 0, 1); }
public static void LoadScreen(float fadeTime, UnityAction action) { LoadingFade faderPrefab = Resources.Load <LoadingFade>("LoadingCamera"); LoadingFade fader = Instantiate(faderPrefab); fader.FadeAction(fadeTime, action); }
// Token: 0x06000009 RID: 9 RVA: 0x000023A0 File Offset: 0x000005A0 public static void SplitScreenManager_DelayedRefreshSplitScreen_Horizontal(On.SplitScreenManager.orig_DelayedRefreshSplitScreen orig, SplitScreenManager self) { self.CurrentSplitType = SplitScreenManager.SplitType.Horizontal; orig(self); if (moveGlobalUiToPlayer1) { Vector2 zero = Vector2.zero; Vector2 zero2 = Vector2.zero; if (self.LocalPlayers.Count == 2) { zero2.y = -0.5f; zero.y = -0.5f; } Vector2 vector = Vector2.Scale(zero2, MenuManager.Instance.ScreenSize); Vector2 anchoredPosition = Vector2.Scale(zero, vector); LoadingFade privatePart = Utils.GetPrivatePart <LoadingFade, MenuManager>(MenuManager.Instance, "m_masterLoading"); if (privatePart != null) { RectTransform componentInChildren = privatePart.GetComponentInChildren <RectTransform>(); if (componentInChildren != null) { componentInChildren.sizeDelta = vector; componentInChildren.anchoredPosition = anchoredPosition; } } ProloguePanel privatePart2 = Utils.GetPrivatePart <ProloguePanel, MenuManager>(MenuManager.Instance, "m_prologueScreen"); if (privatePart2 != null) { RectTransform rectTransform = privatePart2.RectTransform; rectTransform.sizeDelta = vector; rectTransform.anchoredPosition = anchoredPosition; } } }
//private AsyncOperation sceneAsync; private void Start() { //var load_screen = (GameObject)Instantiate(loading_screen, new Vector3(0, 0, 0), Quaternion.identity); loading = loading_screen.GetComponent <LoadingFade>(); loading_screen.SetActive(false); //valueTxt.text = PersistentManager.single_instance.Value.ToString(); if (start_nixie != null) { stage_group = new GameObject[4]; stage_group[0] = Stage1.transform.GetChild(0).gameObject; stage_group[1] = Stage2.transform.GetChild(0).gameObject; stage_group[2] = Stage3.transform.GetChild(0).gameObject; stage_group[3] = Stage4.transform.GetChild(0).gameObject; flash_group = new GameObject[4]; flash_group[0] = flash1; flash_group[1] = flash2; flash_group[2] = flash3; flash_group[3] = flash4; } }
public static void SplitScreenManager_DelayedRefreshSplitScreen_Vertical(On.SplitScreenManager.orig_DelayedRefreshSplitScreen orig, SplitScreenManager self) { self.CurrentSplitType = SplitScreenManager.SplitType.Vertical; DictionaryExt <int, SplitPlayer> privatePart = Utils.GetPrivatePart <DictionaryExt <int, SplitPlayer>, SplitScreenManager>(self, "m_localCharacterUIs"); if (GameDisplayInUI.Instance.gameObject.activeSelf != self.RenderInImage) { GameDisplayInUI.Instance.gameObject.SetActive(self.RenderInImage); } for (int i = 0; i < privatePart.Count; i++) { SplitPlayer splitPlayer = privatePart.Values[i]; Vector3 default_OFFSET = CharacterCamera.DEFAULT_OFFSET; Vector2 zero = Vector2.zero; Vector2 zero2 = Vector2.zero; Rect splitRect = new Rect(0f, 0f, 0f, 0f); RawImage rawImage = (!self.RenderInImage) ? null : GameDisplayInUI.Instance.Screens[i]; float foV; if (privatePart.Count == 1) { splitRect.position = Vector2.zero; splitRect.size = Vector2.one; foV = OptionManager.Instance.GetFoVSolo(i); if (self.RenderInImage) { rawImage.rectTransform.localScale = Vector3.one; GameDisplayInUI.Instance.Screens[1].gameObject.SetActive(false); } GameDisplayInUI.Instance.SetMultiDisplayActive(false); } else { if (privatePart.Count != 2) { throw new NotImplementedException("Support for more than 2 players is not implemented."); } int num = i + 1; if (self.RenderInImage) { splitRect.position = ((i != 0) ? new Vector2(0.5f, 0f) : Vector2.zero); splitRect.size = new Vector2(0.5f, 1f); } else { splitRect.position = new Vector2(0.5f * (float)((i != 0) ? 1 : -1), 0f); splitRect.size = Vector2.one; } foV = OptionManager.Instance.GetFoVSplit(i); default_OFFSET.z = -2.5f; zero2.x = -0.5f; zero.x = (float)((num % 2 != 1) ? -1 : 1) * 0.5f; if (self.RenderInImage) { GameDisplayInUI.Instance.Screens[1].gameObject.SetActive(true); } } CameraSettings cameraSettings; cameraSettings.FoV = foV; cameraSettings.SplitRect = splitRect; cameraSettings.Offset = default_OFFSET; cameraSettings.CameraDepth = 2 * i; cameraSettings.Image = rawImage; splitPlayer.RefreshSplitScreen(zero, zero2, cameraSettings); } if (moveGlobalUiToPlayer1) { Vector2 zero3 = Vector2.zero; Vector2 zero4 = Vector2.zero; if (self.LocalPlayers.Count == 2) { zero4.x = -0.5f; zero3.x = 0.5f; } Vector2 vector = Vector2.Scale(zero4, MenuManager.Instance.ScreenSize); Vector2 anchoredPosition = Vector2.Scale(zero3, vector); LoadingFade privatePart2 = Utils.GetPrivatePart <LoadingFade, MenuManager>(MenuManager.Instance, "m_masterLoading"); if (privatePart2 != null) { RectTransform componentInChildren = privatePart2.GetComponentInChildren <RectTransform>(); if (componentInChildren != null) { componentInChildren.sizeDelta = vector; componentInChildren.anchoredPosition = anchoredPosition; } } ProloguePanel privatePart3 = Utils.GetPrivatePart <ProloguePanel, MenuManager>(MenuManager.Instance, "m_prologueScreen"); if (privatePart3 != null) { RectTransform rectTransform = privatePart3.RectTransform; rectTransform.sizeDelta = vector; rectTransform.anchoredPosition = anchoredPosition; } } }
public void ReturnToMainMenu() { LoadingFade.LoadScreen(2f, delegate { SceneManager.LoadScene("MainMenu"); }); }
public void GoToLevel(string levelName) { LoadingFade.LoadScreen(1f, delegate { SceneManager.LoadScene(levelName); }); }
public void ExitGame() { LoadingFade.LoadScreen(2f, delegate { Application.Quit(); }); }