private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Sand") { soundFX.playSound(ref soundFX.sand, 1.0f, true); LB.Grow(speed); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Sand") { soundFX.playSound(ref soundFX.sand, 1.0f, true); LB.Grow(speed); } }