private IPropagatorBlock <SceneResource, LoadedScene> CreateSceneLoader(ExecutionDataflowBlockOptions dataflowOptions) => new TransformBlock <SceneResource, LoadedScene>(r => { var scene = new LoadedScene(r.Resource.Name.Replace(".scn", ""), new TileScene(diContainer, r.Resource)); stepScenesLoaded.Increment(); return(scene); }, dataflowOptions);
private void AddScene(LoadedScene loadedScene) { scenesList.ItemsSource = new List <LoadedScene>( scenesList.ItemsSource as List <LoadedScene> ) { loadedScene }; }
private IEnumerator LoadTerrain() { Instantiate(TerrainLoadingCanvasPrefab).TerrainLoader = this; yield return(null); //Load Navmesh's asset bundle if (!string.IsNullOrEmpty(NavMeshBundlePath)) { AssetBundleCreateRequest navMeshBundleRequest = AssetBundle.LoadFromFileAsync(NavMeshBundlePath); AssetBundle loadedNavMeshBundle = navMeshBundleRequest.assetBundle; var navMesh = loadedNavMeshBundle.LoadAssetAsync("navmesh"); yield return(navMesh); } //Load the terrain's assetbundle var bundleLoadRequest = AssetBundle.LoadFromFileAsync(AssetBundlePath); yield return(bundleLoadRequest); LoadState = TerrainLoadState.Loading; var loadedAssetBundle = bundleLoadRequest.assetBundle; var terrainSceneName = Path.GetFileNameWithoutExtension(loadedAssetBundle.GetAllScenePaths()[0]); assetLoadRequest = SceneManager.LoadSceneAsync(loadedAssetBundle.GetAllScenePaths()[0], LoadSceneMode.Additive); yield return(assetLoadRequest); loadedAssetBundle.Unload(false); LoadedScene = SceneManager.GetSceneByName(terrainSceneName); LoadState = TerrainLoadState.TerrainOnly; if (ImprovedTerrain) { StartCoroutine(LoadImprovedTerrainCoroutine()); } Invoke_TerrainOnlyLoaded(); PutCopyFull = LoadedScene.GetRootGameObjects()[0].GetComponentInChildren <PutCopy>(); PutCopyFull.Done += OptimizeTerrain; if (Application.isEditor) { LoadState = TerrainLoadState.BeforeCombine; Invoke_TerrainFullyLoadedBeforeCombine(); LoadState = TerrainLoadState.Fully; Invoke_TerrainFullyLoaded(); } }
private void DeleteBtn_Click(object sender, RoutedEventArgs e) { Button button = sender as Button; LoadedScene loadedScene = button?.DataContext as LoadedScene; if (loadedScene != null) { scenesList.ItemsSource = new List <LoadedScene>((scenesList.ItemsSource as List <LoadedScene>) .Where(ls => ls.Id != loadedScene.Id)); } }
public DrawableObject() : base() { _color = Color.White; _spriteEffects = SpriteEffects.None; _spriteOptions = SpriteOptions.Default; _visible = true; _opacity = 1.0f; LoadedScene.OrderDrawable(this); }
protected override void LoadContent() { base.LoadContent(); Log.DumpFileName = "Log.Chess.txt"; LoadScene <GameScene>(); DebugDrawEnabled = true; DebugPhysicsViewEnabled = true; Log.Message(string.Format("Scene '{0}' loaded", LoadedScene.GetType().Name)); }
private void OptimizeTerrain() { if (!Application.isEditor) { LoadState = TerrainLoadState.BeforeCombine; Invoke_TerrainFullyLoadedBeforeCombine(); StaticBatchingUtility.Combine(LoadedScene.GetRootGameObjects()[0]); LoadState = TerrainLoadState.Fully; Invoke_TerrainFullyLoaded(); } }