public void LoadGame() { byte[] bytes = null; string path = Application.persistentDataPath + SAVE_FILE_NAME; if (File.Exists(path)) { bytes = File.ReadAllBytes(path); } else { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(SAVE_FILE_RES_NAME); TextAsset saveAsset = Resources.Load(fileNameWithoutExtension) as TextAsset; if (saveAsset != null) { bytes = saveAsset.bytes; } } if (bytes == null) { return; } var reader = new BinaryReader(bytes, 0); var initPosition = reader.ReadVector3(); var yaw = reader.ReadFloat(); var cameraPitch = reader.ReadFloat(); WorldModel.Deserialize(reader); LoadedGame = new LoadedGame(initPosition, yaw, cameraPitch); }
internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded) { LoadedGame.Invoke(null, loaded); }