public IWorld Tick(float delta) { Voxels.ToList().ForEach(e => e.OnTick(delta)); LoadedEntities.ToList().ForEach(e => e.OnTick(delta)); UnloadedEntities.ToList().ForEach(e => e.OnTick(delta)); return(this); }
public IWorld GameplayStart() { Voxels.ToList().ForEach(e => e.OnGameplayStart()); LoadedEntities.ToList().ForEach(e => e.OnGameplayStart()); UnloadedEntities.ToList().ForEach(e => e.OnGameplayStart()); return(this); }