public override void Dispose() { LoadTexture2DSuccess = null; LoadTexture2DFailure = null; LoadTexture2DUpdate = null; LoadTexture2DDependencyAsset = null; m_Textures.Clear(); }
public Texture2DManager() { m_AssetPool = null; m_ImageObjects = new List <UnityEngine.Object>(); m_Textures = new Dictionary <UnityEngine.Object, AssetObject>(); m_AutoClearInetrval = 60f; m_LoadAssetCallbacks = new LoadAssetCallbacks(LoadTexture2DSuccessCallback, LoadTexture2DFailureCallback, LoadTexture2DUpdateCallback, LoadTexture2DDependencyAssetCallback); LoadTexture2DSuccess = null; LoadTexture2DFailure = null; LoadTexture2DUpdate = null; LoadTexture2DDependencyAsset = null; }