Exemple #1
0
    public void LoadProcess()
    {
        SaveSystem.LoadPhysicalSkill();
        SaveSystem.LoadSkill();
        SaveSystem.LoadStat();


        LoadSystem.LoadPhysicalSkill();
        LoadSystem.LoadSkill();
        LoadSystem.LoadStat();
    }
Exemple #2
0
    void LoadGame()
    {
        MainScreenCache.SetActive(false);

        // # 로드 코드
        SaveSystem.LoadPhysicalSkill();
        SaveSystem.LoadSkill();
        SaveSystem.LoadStat();
        SaveSystem.LoadItem();

        LoadSystem.LoadPhysicalSkill();
        LoadSystem.LoadSkill();
        LoadSystem.LoadStat();
        LoadSystem.LoadItem();
        BasicUI.SetActive(true);
        Time.timeScale = 1;
        DF.focalLength.Override(0);

        if (Player_Stat.instance.isLight)
        {
            BasicUI.transform.GetChild(20).gameObject.SetActive(true);
            BasicUI.transform.GetChild(20).transform.GetChild(0).gameObject.SetActive(true);    //차징 UI의 첫번째 자식(경량화살)을 활성화
            Destroy(BasicUI.transform.GetChild(20).transform.GetChild(1).gameObject);           //두번째 자식(은화살)은 파괴
            Destroy(BasicUI.transform.GetChild(20).transform.GetChild(2).gameObject);           //세번째 자식(불화살)도 파괴

            SilverArrow.gameObject.SetActive(false);
            FireArrow.gameObject.SetActive(false);
            Middle_Left_ShotPoint.gameObject.SetActive(false);
            Middle_Right_ShotPoint.gameObject.SetActive(false);
            Full_Left_ShotPoint.gameObject.SetActive(false);
            Full_Right_ShotPoint.gameObject.SetActive(false);
            Bottle1.gameObject.SetActive(false);
            Bottle2.gameObject.SetActive(false);
            Bottle3.gameObject.SetActive(false);
            SkillChoose.GetComponent <SkillChoose>().MinValue = 1;
            SkillChoose.GetComponent <SkillChoose>().MaxValue = 8;
            GameObject.Find("SkillChoose").GetComponent <SkillChoose>().sprites = Resources.LoadAll <Sprite>("Light_Arrow_SkillIcon");
        }
        else if (Player_Stat.instance.isSilver)
        {
            BasicUI.transform.GetChild(20).gameObject.SetActive(true);
            BasicUI.transform.GetChild(20).transform.GetChild(1).gameObject.SetActive(true);
            Destroy(BasicUI.transform.GetChild(20).transform.GetChild(0).gameObject);
            Destroy(BasicUI.transform.GetChild(20).transform.GetChild(2).gameObject);

            LightArrow.gameObject.SetActive(false);
            FireArrow.gameObject.SetActive(false);
            Bottle1.gameObject.SetActive(false);
            Bottle2.gameObject.SetActive(false);
            Bottle3.gameObject.SetActive(false);
            SkillChoose.GetComponent <SkillChoose>().MinValue = 15;
            SkillChoose.GetComponent <SkillChoose>().MaxValue = 24;
            GameObject.Find("SkillChoose").GetComponent <SkillChoose>().sprites = Resources.LoadAll <Sprite>("Silver_Arrow_SkillIcon");
        }
        else if (Player_Stat.instance.isFire)
        {
            BasicUI.transform.GetChild(20).gameObject.SetActive(true);
            BasicUI.transform.GetChild(20).transform.GetChild(2).gameObject.SetActive(true);
            Destroy(BasicUI.transform.GetChild(20).transform.GetChild(1).gameObject);
            Destroy(BasicUI.transform.GetChild(20).transform.GetChild(0).gameObject);

            LightArrow.gameObject.SetActive(false);
            SilverArrow.gameObject.SetActive(false);
            SkillChoose.GetComponent <SkillChoose>().MinValue = 25;
            SkillChoose.GetComponent <SkillChoose>().MaxValue = 32;
            GameObject.Find("SkillChoose").GetComponent <SkillChoose>().sprites = Resources.LoadAll <Sprite>("Fire_Arrow_SkillIcon");
        }
    }