// Use this for initialization
    void Start()
    {
        Stars = LoadStars.Load();

        OrbitCamera.SetMode(CameraMode.Free);
        OrbitCamera.OrbitLocation(Stars[0]);
        GuiManager.SetStarFocus(Stars[0]);
    }
    static void CreateStars()
    {
        Object[] starMeshes = Object.FindObjectsOfType(typeof(StarMesh));
        foreach (var starMesh in starMeshes)
        {
            DestroyImmediate((starMesh as StarMesh).gameObject);
        }

        Star[] stars = LoadStars.Load();

        float min = float.MaxValue;
        float max = float.MinValue;

        GetMinMaxAbsMag(stars, ref min, ref max);

        int maxStarsPerMesh = 15000;

        for (int i = 0; i < stars.Length; i += maxStarsPerMesh)
        {
            //GeneratePointMesh(stars, i, Mathf.Min(maxStarsPerMesh, stars.Length - i), min, max);
            GenerateMesh(stars, i, Mathf.Min(maxStarsPerMesh, stars.Length - i), min, max);
        }
    }