private void CallBackLoadInstansingResource(LoadScreeResutType _result, float _progress) { UpdateLoadUnfo(_result, LevelModules.InstansingResource, _progress); }
private void CallBackInitUI(LoadScreeResutType _result, float _progress) { UpdateLoadUnfo(_result, LevelModules.UI, _progress); }
private void CallBackLoadResources(LoadScreeResutType _result, float _progress) { UpdateLoadUnfo(_result, LevelModules.Resouces, _progress); }
private void UpdateLoadUnfo(LoadScreeResutType _result, LevelModules _module, float _progress) { if (loadScreenInfo == null) { loadScreenInfo = new LoadScreenInfo(gameControllers.SceneController.CurrentScreen, ScreenType); } if (IsInitComplite) { Console.LogWarningFormat(ConsoleFilter.GameController, "Incorrect call UpdateLoadUnfo, IsInitComplite = true: {0}, {1}, {2}", _result, _module, _progress); return; } loadScreenInfo.UpdateInfo(_result, _module, _progress); gameControllers.SwichScreenController.CallBackForMainMenuScreen(_result, _module, _progress); switch (_module) { case LevelModules.UI: if (_result == LoadScreeResutType.Done) { UI = gameControllers.MainUI.ScreenUI as IGameUI; if (UI == null) { Console.LogError(ConsoleFilter.MainController, "Fail Get IMainMenuUI"); break; } UI.SetGameControoler(this); UI.EventCreatingTurret -= SelectObject.CreatingTurret; UI.EventCancelCreateTurret -= SelectObject.CancelCreatingTurret; UI.CreateRobotRequest -= CreateRobotRequest; UI.CreateTurretRequest -= CreateTurretRequest; UI.RemoveBuildObjRequest -= RemoveBuildObjRequest; UI.EventCreatingTurret += SelectObject.CreatingTurret; UI.EventCancelCreateTurret += SelectObject.CancelCreatingTurret; UI.CreateRobotRequest += CreateRobotRequest; UI.CreateTurretRequest += CreateTurretRequest; UI.RemoveBuildObjRequest += RemoveBuildObjRequest; SelectObject.SelectPlatformForTurret -= UI.SelectPlatformForTurret; SelectObject.CancelSelectPlatformForTurret -= UI.CancelCreateTurret; SelectObject.SelectPlatformForTurret += UI.SelectPlatformForTurret; SelectObject.CancelSelectPlatformForTurret -= UI.CancelCreateTurret; } break; case LevelModules.Resouces: commandQueue.Enqueue(() => { InstansingResource(); }); break; default: break; } if (IsInitComplite) { ulong timeActionId = gameControllers.TimeActionContoller.AddTimeAction((obj) => { WaitStartValues(); return(true); }, null, 1.0f); } }