Exemple #1
0
    public void Enregitrement(bool partieFinie)
    {
        if (niv1 == false)
        {
            if (rej == true)
            {
                if ((int)timer != 0)
                {
                    UnityEngine.Debug.Log("game over");
                }
                else
                {
                    UnityEngine.Debug.Log("BRAVO !!");
                    FinDePartie.gagner = true;
                    //RegisterModif(username, scorePredit.ToString(), total.ToString(), table);
                    UnityEngine.Debug.Log("hayaaaaaaa");
                }
            }
            else
            {
                if (minutes == "00" || seconds == "00")
                {
                    UnityEngine.Debug.Log("game over");
                    //Register(username, FirstTiming.ToString(), table, "F");
                }
                else
                {
                    UnityEngine.Debug.Log("BRAVO !!");
                    FinDePartie.gagner = true;
                    //Register(username, FirstTiming.ToString(), table, "T");
                }
            }
        }

        /*
         * else
         * {
         *  if(partieFinie)
         *      RegisterNiv1(username, FirstTiming.ToString(), table);
         *  else
         *      Register(username, FirstTiming.ToString(), table, "F");
         * }
         */
        if (partieFinie)
        {
            FinDePartie.gagner = true;
        }
        else
        {
            FinDePartie.gagner = false;
        }
        FinDePartie.score = (int)FirstTiming;
        load.PlayGame(6);
    }
Exemple #2
0
    public void TryToLogin()
    {
        status.text = "";
        currentID   = -1;

        if (inputUser.text == "" || inputPass.text == "")
        {
            status.text = "Veuillez Entrer Votre Pseudo Et Mot De Passe";
        }
        else
        {
            for (int i = 0; i < registeredUsers.Length; i++)
            {
                if (inputUser.text == usernames[i])
                {
                    currentID = i;
                }
            }
            if (currentID == -1)
            {
                status.text = "Utilisateur Inexistant";
            }
            else
            {
                if (inputPass.text == passwords[currentID])
                {
                    username = inputUser.text;
                    load.PlayGame(2);
                }
                else
                {
                    status.text = "Mot De Passe Erroné";
                }
            }
        }
    }
    // Start is called before the first frame update
    IEnumerator Start()
    {
        load = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LoadScenes>();

        scoreText.SetText("<sup> <#50aaff>Durée " + score + "</color></sup>");

        if (!gagner)
        {
            BravoText.text = "<size=100%>V</size >ous <size=100%>A</size>vez <size=100%>E</size>choué !";
        }


        yield return(new WaitForSeconds(10.0f));

        load.PlayGame(2);
    }