// Use this for initialization
    void Start()
    {
        //First character selected
        name            = characterName.GetComponent <Text>();
        popUp           = this.GetComponent <PopUpWindow>();
        characterSeries = "SF";
        artwork.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/CharacterSelectionMenu/CharacterProfile/SF/Ryu/RyuPortraitSelection");
        series.GetComponent <Image>().sprite           = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/CharacterSelectionMenu/CharacterProfile/SF/SF_logo");

        loadScene = EventSystem.current.GetComponent <LoadSceneonClick>();
        GameObject.Find("Music").GetComponent <MusicPlayer>().PlayMusic("Selection");  ////Plays character selection music
        soundEffect = GameObject.Find("SoundEffects").GetComponent <SoundEffectPlayer>();
    }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     loadScene   = GetComponent <LoadSceneonClick>();
     soundEffect = GameObject.Find("SoundEffects").GetComponent <SoundEffectPlayer>();
 }