// Update is called once per frame void Update() { if (Input.anyKeyDown) { LoadSceneWithLoading.LoadAsync("startmenu"); } }
void OnCollisionEnter2D(Collision2D collisions)//碰撞进入 { if (collisions.gameObject.name == colliders.name) { if (Input.GetKey(KeyCode.D)) { LoadSceneWithLoading.LoadAsync("scene2"); } } }
public void JumpScene() { if (Application.loadedLevelName == "bossroom") { LoadSceneWithLoading.Load("talktest"); } else { LoadSceneWithLoading.LoadAsync("gameover"); } }
// W option为True S 或者其他 option 为False public override void TalkEnd(bool option) { if (option) { LoadSceneWithLoading.LoadAsync("talktest1"); } else { LoadSceneWithLoading.LoadAsync("talktest2"); } }
public void Jump() { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Level2_1") { LoadSceneWithLoading.LoadAsync("Ending1"); } else if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Level_2") { LoadSceneWithLoading.LoadAsync("Ending2"); } }
public void OnEnd() { // 这里写播放结束后的代码 if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Ending1" || UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Ending2") { LoadSceneWithLoading.LoadAsync("End"); } else { LoadSceneWithLoading.Load("Guidence"); } }
// Update is called once per frame void FixedUpdate() { if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) { state = 0; Option = true; } else if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) { Option = false; } else if (Input.GetKeyDown(KeyCode.J) || Input.GetKey(KeyCode.Return)) { if (Option == true) { if (Application.loadedLevelName == "startmenu") { LoadSceneWithLoading.LoadAsync("PPT"); click.Play(); } } else { if (Application.loadedLevelName == "startmenu") { UnityEngine.Application.Quit(); click.Play(); } } } if (!Option) { if (state > 3) { transform.rotation = Quaternion.Euler(0, 0, 1); } else { transform.rotation = Quaternion.Euler(0, 0, -1); } state++; if (state > 6) { state = 0; } } }
void OnCollisionEnter2D(Collision2D collisions) //碰撞进入 { if (Application.loadedLevelName == "Level1") { if (collisions.gameObject.name == colliders.name) { LoadSceneWithLoading.Load("talktest3"); } } else if (Application.loadedLevelName == "Guidence") { if (collisions.gameObject.name == colliders.name) { LoadSceneWithLoading.Load("Level1"); } } }
// W option为True S 或者其他 option 为False public override void TalkEnd(bool option) { LoadSceneWithLoading.Load("Level2_1"); }
// W option为True S 或者其他 option 为False public override void TalkEnd(bool option) { LoadSceneWithLoading.Load("bossroom"); }