public void ChangeScene(int nScene)
 {
     if (loadSceneManager != null)
     {
         loadSceneManager.LoadScene(nScene);
     }
 }
Exemple #2
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    public IEnumerator Login()
    {
        UIManager.Instance.FaderOn(true, 1f);
        yield return(new WaitForSeconds(1f));

        LoadSceneManager.LoadScene(loadSceneName);
    }
Exemple #3
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    private IEnumerator LoadGameOthers()
    {
        UIManager.Instance.FaderOn(true, 1f);
        yield return(new WaitForSeconds(1f));

        LoadSceneManager.LoadScene("MainPlane");
    }
Exemple #4
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    private IEnumerator LastScene()
    {
        UIManager.Instance.FaderOn(true, 1f);
        yield return(new WaitForSeconds(1f));

        LoadSceneManager.LoadScene("MainMenuScene");
    }
    private IEnumerator StartLevel(string _sceneName)
    {
        UIManager.Instance.FaderOn(true, 1f);
        yield return(new WaitForSeconds(1f));

        LoadSceneManager.LoadScene(_sceneName);
    }
 public void ChangeSceneGamePlay()
 {
     gamePlayerGoodsInfo = ShopManager.Instance.GetSelectedPlayerInfo();
     LoadSceneManager.LoadScene(LoadSceneManager.sceneNames.gamePlay, playerSprites);
     AdManager.Instance.GameStartAndStopCoroutine();
     //SceneManager.LoadScene("GamePlay", LoadSceneMode.Single);
 }
 public void SetNewLanguage()
 {
     LocalizationManager.SetNewLanguage(LocalizationManager.language);
     if (loadSceneManager != null && startConfiguration == true)
     {
         loadSceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
     }
 }
    public IEnumerator BackToMenu(float delayTime = 2.0f)
    {
        AddHistoryScore();
        yield return(new WaitForSecondsRealtime(delayTime));

        UIManager.Instance.FaderOn(true, 1f);
        yield return(new WaitForSecondsRealtime(1));

        LoadSceneManager.LoadScene(1);
    }
 public void InitTimer()
 {
     if (loadSceneManager != null)
     {
         if (LanguagePlayerPref.IsSetPlayerLanguage() && Array.IndexOf(skipScene, loadScene) >= 0)
         {
             loadScene++;
         }
         loadSceneManager.LoadScene(loadScene, waitTimeInSaconds);
     }
 }
    private IEnumerator StartLevel(string loadSceneName)
    {
        GameManager.Instance.GameOverTriggerEvent();
        UIManager.Instance.FaderOn(true, 1f);
        yield return(new WaitForSeconds(1f));

        LoadSceneManager.LoadScene(loadSceneName);
        GameManager.Instance.GameManagerInit();
        if (loadSceneName != "MainMenuScene")
        {
            GameManager.Instance.GameStartTriggerEvent();
        }
        UIManager.Instance.FaderOn(false, 1f);
    }
    IEnumerator IntroRoutine()
    {
        sidCanvas.SetActive(true);
        bludwarfCanvas.SetActive(false);
        load.gameObject.SetActive(false);

        yield return(new WaitForSeconds(2));

        sidCanvas.SetActive(false);
        bludwarfCanvas.SetActive(true);

        yield return(new WaitForSeconds(2));

        load.gameObject.SetActive(true);
        load.LoadScene(1);
        gameObject.SetActive(false);
    }
    private IEnumerator StartLevel(string loadSceneName)
    {
        yield return(new WaitForSeconds(1f));

        LoadSceneManager.LoadScene(loadSceneName);
    }
 public void OnStartGameClicked()
 {
     LoadSceneManager.LoadScene(GameScene);
 }
 public void LoadSceneMainMenu()
 {
     LoadSceneManager.LoadScene(LoadSceneManager.sceneNames.mainMenu, null, true);
 }