void Start() { m_loadScene = GetComponent <LoadSceneAsync>(); Sequence seq = DOTween.Sequence(); seq.Append(m_insertCoinText.DOFade(0f, 0.5f)); seq.Append(m_insertCoinText.DOFade(1f, 0.5f)); seq.SetLoops(-1); }
private void Awake() { if (Instance != null) { Destroy(this.gameObject); } else { Instance = this; DontDestroyOnLoad(this.gameObject); } _fadeImage.color = new Color(0, 0, 0, 0); }
public void LoadScene(string sceneName, bool withLoading = true) { if (withLoading) { LoadSceneAsync.LoadScene(sceneName); } else { SceneManager.LoadScene(sceneName); } if (SceneManager.GetActiveScene().name == "Arena") { afterBattle = true; } MasterManager.ManagerGlobalData.SaveAllData(); }
public void LoadScene(string name) { LoadSceneAsync.LoadScene(name); // SceneManager.LoadScene(name); }