// Use this for initialization void Start() { loadsave = gmanager.GetComponent <LoadSaveScript> (); initPosition = transform.position; RefreshNameList(); }
void Awake() { ballColors = MyTools.GetRainbowColor(); Toplid = GameObject.Find("TopLid").GetComponent <TopLidScript> (); BottomLid = GameObject.Find("BottomLid").GetComponent <OpenBottomScript> (); statManager = GetComponent <StatsManagerScript> (); Admanager = GetComponent <ManagerAdScript> (); inputmanager = GetComponent <InputManagerScript> (); loadsave = GetComponent <LoadSaveScript> (); setNewGameState(GameState.MainMenu); // for Debug only //setNewGameState (GameState.ConfigPlayer); }
// Use this for initialization void Start() { // player = GameObject.Find("menuController").GetComponent<PlayerControl>(); notEnough.enabled = false; player = GameObject.FindGameObjectWithTag("GameController").GetComponent<LoadSaveScript>(); player.Load(); silencerDone.enabled = false; smokeDone.enabled = false; mineDone.enabled = false; logo1 = GameObject.Find("1logo").GetComponent<Image>(); logo2 = GameObject.Find("2logo").GetComponent<Image>(); logo3 = GameObject.Find("3logo").GetComponent<Image>(); logo4 = GameObject.Find("4logo").GetComponent<Image>(); logo5 = GameObject.Find("5logo").GetComponent<Image>(); logo1.enabled = false; logo2.enabled = false; logo3.enabled = false; logo4.enabled = false; logo5.enabled = false; }
void Awake() { loadsave = GetComponent <LoadSaveScript> (); //PlayerPrefs.DeleteAll (); //fetchCreateStats (); }
void Start() { saveScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<LoadSaveScript>(); saveScript.Load(); }
void Awake() { gamemanager = GetComponent <GameManagerScript> (); loadsave = GetComponent <LoadSaveScript> (); }
void Awake() { loadsave = gmanager.GetComponent <LoadSaveScript> (); ImagePanel = GetComponent <Image> (); }