void ProcessLoadPacket(LoadPacket pkt)
 {
     character = db.LoadCharacter(account, pkt.CharacterId);
     if (character != null)
     {
         if (character.Dead)
         {
             SendPacket(new svrPackets.FailurePacket()
             {
                 Message = "Character is dead."
             });
         }
         else
         {
             var target = RealmManager.Worlds[targetWorld];
             //Delay to let client load remote texture
             target.Timers.Add(new WorldTimer(500, (w, t) =>
             {
                 SendPacket(new CreateResultPacket()
                 {
                     CharacterID = character.CharacterId,
                     ObjectID    = RealmManager.Worlds[targetWorld].EnterWorld(entity = new Player(this))
                 });
             }));
             stage = ProtocalStage.Ready;
         }
     }
     else
     {
         Player.SendInfo("Failed to Load character.");
         Disconnect();
     }
 }
Exemple #2
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 void ProcessLoadPacket(LoadPacket pkt)
 {
     Console.WriteLine("Client load packet");
     character = db0.LoadCharacter(account, pkt.CharacterId);
     if (character != null)
     {
         if (character.Dead)
         {
             SendPacket(new svrPackets.FailurePacket()
             {
                 Message = "Character is dead."
             });
         }
         else
         {
             SendPacket(new CreateResultPacket()
             {
                 CharacterID = character.CharacterId,
                 ObjectID    = RealmManager.Worlds[targetWorld].EnterWorld(entity = new Player(this))
             });
             stage = ProtocalStage.Ready;
         }
     }
     else
     {
         SendPacket(new svrPackets.FailurePacket()
         {
             Message = "Failed to Load character."
         });
     }
 }
        private void Load()
        {
            Debug.Log("Loading existing character...");

            LoadPacket load = new LoadPacket()
            {
                CharId = _charId, IsFromArena = false
            };

            _client.SendPacket(load);
        }
Exemple #4
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        static void Main(string[] args)
        {
            Packets.Load("Packets.json");

            Reconnect reconnect = new Reconnect()
            {
                Host    = "54.93.78.148",
                Port    = 2050,
                GameId  = -2,
                KeyTime = 0,
                Key     = new byte[0]
            };
            NetClient client = new NetClient(reconnect);

            client.Hook(PacketType.Failure, (p) =>
            {
                Console.WriteLine("Failure: " + ((FailurePacket)p).ErrorDescription);
            });
            client.Hook(PacketType.MapInfo, (p) =>
            {
                LoadPacket load = new LoadPacket()
                {
                    CharId      = 2,
                    IsFromArena = false
                };
                client.SendPacket(load);
            });
            client.Hook(PacketType.Update, (p) =>
            {
                client.SendPacket(new UpdateAckPacket());
            });
            client.Hook(PacketType.NewTick, (p) =>
            {
                Console.WriteLine("NEW_TICK, id: " + ((NewTickPacket)p).TickId);
            });
            HelloPacket hello = new HelloPacket()
            {
                BuildVersion = "X31.2.3",
                GameId       = reconnect.GameId,
                Guid         = RSA.Instance.Encrypt(""),
                Password     = RSA.Instance.Encrypt(""),
                Secret       = RSA.Instance.Encrypt(""),
                GameNet      = "rotmg",
                PlayPlatform = "rotmg"
            };

            client.SendPacket(hello);

            Console.ReadKey();
        }
Exemple #5
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        static void Main(string[] args)
        {
            Reconnect reconnect = new Reconnect()
            {
                Host    = "54.93.78.148",
                Port    = 2050,
                GameId  = -2,
                KeyTime = 0,
                Key     = new byte[0]
            };

            NetClient client = new NetClient();

            client.Hook(PacketType.FAILURE, (p) => { Log.Error("Failure: " + ((FailurePacket)p).ErrorDescription); });
            client.Hook(PacketType.MAPINFO, (p) =>
            {
                LoadPacket load = new LoadPacket()
                {
                    CharId      = 2,
                    IsFromArena = false
                };
                client.SendPacket(load);
            });
            client.Hook(PacketType.UPDATE, (p) => { client.SendPacket(new UpdateAckPacket()); });
            client.Hook(PacketType.NEWTICK, (p) => { Log.Debug("NEW_TICK, id: " + ((NewTickPacket)p).TickId); });
            HelloPacket hello = new HelloPacket()
            {
                BuildVersion = Constants.Game.Version,
                GameId       = reconnect.GameId,
                Guid         = RSA.Instance.Encrypt(""),
                Password     = RSA.Instance.Encrypt(""),
                Secret       = RSA.Instance.Encrypt(""),
                GameNet      = "rotmg",
                PlayPlatform = "rotmg"
            };

            client.Connect(reconnect);
            client.SendPacket(hello);
            Console.ReadKey();
        }
        private void ProcessLoadPacket(LoadPacket pkt)
        {
            character = db.LoadCharacter(account, pkt.CharacterId);
            if (character != null)
            {
                if (character.Dead)
                {
                    SendPacket(new FailurePacket
                    {
                        Message = "Character is dead."
                    });
                }
                else if (CheckAccountInUse(account.AccountId) != false)
                {
                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.WriteLine("Account in use: " + account.AccountId);
                    Console.ForegroundColor = ConsoleColor.White;
                    SendPacket(new FailurePacket
                    {
                        Message = "Account in use! Retrying..."
                    });
                }
                else
                {
                    if (account.Bonuses != null)
                    {
                        if (account.Bonuses.Count > 0)
                        {
                            var chrEquip = character.Equipment;
                            for (var i = 4; i < 12; i++)
                            {
                                if (chrEquip[i] == -1)
                                {
                                    chrEquip[i] = account.Bonuses.First();
                                    account.Bonuses.Remove(account.Bonuses.First());
                                    SendPacket(new TextPacket
                                    {
                                        Name       = "",
                                        BubbleTime = 0,
                                        Stars      = -1,
                                        Text       = "You received " + XmlDatas.TypeToId[chrEquip[i]] + "."
                                    });
                                    if (account.Bonuses.Count == 0)
                                    {
                                        break;
                                    }
                                }
                            }
                            db.SetBonuses(account.AccountId, account.Bonuses);
                            character.Equipment = chrEquip;
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        account.Bonuses = new List <short>();
                    }
                    if (IP.Gifts != null)
                    {
                        if (IP.Gifts.Count > 0)
                        {
                            var chrEquip = character.Equipment;
                            for (var i = 4; i < 12; i++)
                            {
                                if (chrEquip[i] == -1)
                                {
                                    chrEquip[i] = IP.Gifts.First();
                                    IP.Gifts.Remove(IP.Gifts.First());
                                    SendPacket(new TextPacket
                                    {
                                        Name       = "",
                                        BubbleTime = 0,
                                        Stars      = -1,
                                        Text       = "You received " + XmlDatas.TypeToId[chrEquip[i]] + "."
                                    });
                                    if (IP.Gifts.Count == 0)
                                    {
                                        break;
                                    }
                                }
                            }
                            db.SetBonuses(IP.Address, IP.Gifts);
                            character.Equipment = chrEquip;
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        IP.Gifts = new List <short>();
                    }

                    var target = RealmManager.Worlds[targetWorld];
                    //Delay to let client load remote texture
//                    target.Timers.Add(new WorldTimer(2000, (w, t) => SendPacket(new CreateResultPacket
                    target.Timers.Add(new WorldTimer(500, (w, t) => SendPacket(new CreateResultPacket
                    {
                        CharacterID = character.CharacterId,
                        ObjectID    = RealmManager.Worlds[targetWorld].EnterWorld(entity = new Player(this))
                    })));
                    stage = ProtocalStage.Ready;
                }
            }
            else
            {
                Player.SendInfo("Failed to Load character.");
                Disconnect();
            }
        }
Exemple #7
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        private void ProcessLoadPacket(LoadPacket pkt)
        {
            character = db.LoadCharacter(account, pkt.CharacterId);
            if (character != null)
            {
                if (character.Dead)
                {
                    SendPacket(new FailurePacket
                    {
                        Message = "Character is dead."
                    });
                    Disconnect();
                }
                else if (CheckAccountInUse(account.AccountId))
                {
                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.WriteLine("LoadPacket: " + account.Name + ", account in use.");
                    Console.ForegroundColor = ConsoleColor.White;
                    SendPacket(new FailurePacket
                    {
                        Message = "Account in use! Retrying..."
                    });
                    Disconnect();
                }
                else
                {
                    if (account.Bonuses != null)
                    {
                        if (account.Bonuses.Count > 0)
                        {
                            short[] chrEquip = character.Equipment;
                            for (int i = 4; i < 12; i++)
                            {
                                if (chrEquip[i] == -1)
                                {
                                    chrEquip[i] = account.Bonuses.First();
                                    account.Bonuses.Remove(account.Bonuses.First());
                                    SendPacket(new TextPacket
                                    {
                                        Name       = "",
                                        BubbleTime = 0,
                                        Stars      = -1,
                                        Text       = "You received " + XmlDatas.TypeToId[chrEquip[i]] + "."
                                    });
                                    if (account.Bonuses.Count == 0)
                                    {
                                        break;
                                    }
                                }
                            }
                            db.SetBonuses(account.AccountId, account.Bonuses);
                            character.Equipment = chrEquip;
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        account.Bonuses = new List <short>();
                    }
                    if (IP.Gifts != null)
                    {
                        if (IP.Gifts.Count > 0)
                        {
                            short[] chrEquip = character.Equipment;
                            for (int i = 4; i < 12; i++)
                            {
                                if (chrEquip[i] == -1)
                                {
                                    chrEquip[i] = IP.Gifts.First();
                                    IP.Gifts.Remove(IP.Gifts.First());
                                    SendPacket(new TextPacket
                                    {
                                        Name       = "",
                                        BubbleTime = 0,
                                        Stars      = -1,
                                        Text       = "You received " + XmlDatas.TypeToId[chrEquip[i]] + "."
                                    });
                                    if (IP.Gifts.Count == 0)
                                    {
                                        break;
                                    }
                                }
                            }
                            db.SetBonuses(IP.Address, IP.Gifts);
                            character.Equipment = chrEquip;
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        IP.Gifts = new List <short>();
                    }

                    World target = RealmManager.Worlds[targetWorld];
                    //Delay to let client load remote texture <-- remote textures will be embedded at some point so this isn't necessary

                    /*target.Timers.Add(new WorldTimer(2000, (w, t) => SendPacket(new CreateResultPacket
                     * {
                     *  CharacterID = character.CharacterId,
                     *  ObjectID = RealmManager.Worlds[targetWorld].EnterWorld(entity = new Player(this))
                     * })));*/
                    // the previous delay was also taken out to fix a null account variable that happens on occation
                    SendPacket(new CreateResultPacket
                    {
                        CharacterID = character.CharacterId,
                        ObjectID    = RealmManager.Worlds[targetWorld].EnterWorld(entity = new Player(this))
                    });
                    stage = ProtocalStage.Ready;
                }
            }
            else
            {
                Player.SendInfo("Failed to Load character.");
                Disconnect();
            }
        }