// Start is called before the first frame update void Start() { loadBearWorld = GetComponent <LoadBearWorld>(); loadMusic = GetComponent <LoadMusic>(); StartCoroutine(StartLoad()); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Awake is called when the script instance is being loaded void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Awake is called when the script instance is being loaded void Awake() { Debug.Log("Trying to Load Music"); if (instance != null && instance != this) { Destroy(this.gameObject); // Destroy duplicate instances return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); // Music continues on next scene }
// Use this for initialization void Start() { //AndroidJavaObject myAndroidJavaObject = new AndroidJavaObject ("com.my"); levelInfo = ((TextAsset)Resources.Load("FOOLS_G_b0")); RectTransform controlMask = GameObject.Find("controlMask").GetComponent <RectTransform> (); unitsToTravel = Screen.height / 2.0 + controlMask.transform.localPosition.y + (-1) * ((GameObject)Resources.Load("kross")).transform.localPosition.y; canvas = GameObject.Find("Canvas").GetComponent <Canvas> (); audioSource = GameObject.Find("Song").GetComponent <AudioSource> (); loadMusic = new LoadMusic(levelInfo, CalcCorrectionSeconds(velocity)); songTime = GameObject.Find("SongTime").GetComponent <Text> (); progressSong = GameObject.Find("progressSong").GetComponent <Image> (); gameOver = GameObject.Find("Finish").GetComponent <Transform>(); gameOverReady = true; DeleteArrows.init(); var readySetGoVar = Instantiate((GameObject)Resources.Load("ReadySetGo")); readySetGoVar.transform.SetParent(canvas.transform); audioSource.Play(); }