Exemple #1
0
        private void OnLoadLuaSuccess(object sender, GameEventArgs e)
        {
            LoadLuaSuccessEventArgs evt = (LoadLuaSuccessEventArgs)e;

            m_loadedFlag[evt.LuaName] = true;

            if (CheckIsAllLoaded())
            {
                RemoveEvent();
                EditorUtility.ClearProgressBar();
                Debug.Log("All lua files is reloaded !");
            }
        }
    private void OnLoadLuaSuccess(object sender, GameEventArgs e)
    {
        LoadLuaSuccessEventArgs evt = (LoadLuaSuccessEventArgs)e;

        m_loadedFlag[evt.LuaName] = true;
    }