private void OnLoadLuaSuccess(object sender, GameEventArgs e) { LoadLuaSuccessEventArgs evt = (LoadLuaSuccessEventArgs)e; m_loadedFlag[evt.LuaName] = true; if (CheckIsAllLoaded()) { RemoveEvent(); EditorUtility.ClearProgressBar(); Debug.Log("All lua files is reloaded !"); } }
private void OnLoadLuaSuccess(object sender, GameEventArgs e) { LoadLuaSuccessEventArgs evt = (LoadLuaSuccessEventArgs)e; m_loadedFlag[evt.LuaName] = true; }