private void LoadPrefabs() { // assume prefabs are fighters - load their data as from json JSONFighterData data = LoadJsonFiles.LoadJsonToSerializable <JSONFighterData>(LoadJsonFiles.JSONPATH + "/prefabData.json");; this.data = data; }
public static OneWayTreeNode LoadTree(string QUESTS_LOAD_PATH, string QUESTTREE_LOAD_PATH) { QuestSet qs = LoadJsonFiles.LoadJsonToSerializable <QuestSet>(QUESTS_LOAD_PATH); if (qs == null) { return(null); } return(OneWayTreeNode.ConstructQuestTree( qs.quests, LoadJsonFiles.LoadJsonToSerializable <QuestTreeDirections>(QUESTTREE_LOAD_PATH) )); }