public static void onUpdate(object sender, EventArgs args)
        {
            try
            {
                Multiplayer.update();

                // We need our load menu to be able to do things
                if (Game1.activeClickableMenu is TitleMenu)
                {
                    if (TitleMenu.subMenu != null && (TitleMenu.subMenu.GetType() == typeof(LoadGameMenu)))
                    {
                        LoadGameMenu oldLoadMenu = ( LoadGameMenu )TitleMenu.subMenu;
                        NewLoadMenu  newLoadMenu = new NewLoadMenu();

                        IPrivateField <object> task = instance.Helper.Reflection.GetPrivateField <object>(oldLoadMenu, "_initTask");
                        newLoadMenu._initTask = (Task <List <SFarmer> >)task.GetValue();

                        TitleMenu.subMenu = newLoadMenu;
                    }
                }
                prevMenu = Game1.activeClickableMenu;
            }
            catch (Exception e)
            {
                Log.error("Exception during update: " + e);
            }
        }
Exemple #2
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        public override void NextItem()
        {
            LoadGameMenu menu             = stardewMenu as LoadGameMenu;
            int          currentItemIndex = ModEntry.GetHelper().Reflection.GetField <int>(menu, "currentItemIndex").GetValue();

            if (current != null && current != backButton)
            {
                itemIdx += 1;
            }
            else
            {
                itemIdx = 0;
            }

            if (itemIdx < itemCount)
            {
                if (itemIdx >= LoadGameMenu.itemsPerPage)
                {
                    ModEntry.GetHelper().Reflection.GetMethod(menu, "downArrowPressed").Invoke();
                }
            }
            else
            {
                itemIdx = 0;
                ModEntry.GetHelper().Reflection.GetField <int>(menu, "currentItemIndex").SetValue(0);
            }
            base.NextItem();
        }
Exemple #3
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 internal static void Activate()
 {
     saveGameMenu.gameObject.SetActive(true);
     LoadGameMenu.SearchForSaves(content);
     pathToSaveIn = defaultPathToSaveIn;
     SaveNameInputField.UpdateInputFieldText();
 }
Exemple #4
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        public override void PrevItem()
        {
            LoadGameMenu menu             = stardewMenu as LoadGameMenu;
            int          currentItemIndex = ModEntry.GetHelper().Reflection.GetField <int>(menu, "currentItemIndex").GetValue();

            if (current != null && current != backButton)
            {
                itemIdx -= 1;
            }
            else if (current == null)
            {
                itemIdx = 0;
                ModEntry.GetHelper().Reflection.GetField <int>(menu, "currentItemIndex").SetValue(0);
            }
            else if (current == backButton)
            {
                if (ModEntry.GetHelper().Reflection.GetField <int>(menu, "currentItemIndex").GetValue() == 0)//not scrolled
                {
                    for (int i = 0; i <= itemCount - LoadGameMenu.itemsPerPage; i++)
                    {
                        ModEntry.GetHelper().Reflection.GetMethod(menu, "downArrowPressed").Invoke();
                    }
                }
                itemIdx = itemCount - 1;
            }

            if (itemIdx >= LoadGameMenu.itemsPerPage - 1)
            {
                ModEntry.GetHelper().Reflection.GetMethod(menu, "upArrowPressed").Invoke();
            }
            else
            {
            }
            base.PrevItem();
        }
Exemple #5
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        /// <summary>Patch the textures in the load menu if it's active.</summary>
        private void PatchLoadMenu()
        {
            if (!(Game1.activeClickableMenu is TitleMenu))
            {
                return;
            }

            // get load menu
            LoadGameMenu loadMenu = TitleMenu.subMenu as LoadGameMenu;

            if (loadMenu == null || loadMenu == this.PreviousLoadMenu)
            {
                return;
            }

            // wait until menu is initialised
            if (this.Helper.Reflection.GetPrivateValue <Task <List <SFarmer> > >(loadMenu, "_initTask") != null)
            {
                return;
            }
            this.PreviousLoadMenu = loadMenu;

            // override load-game textures
            if (!this.Farmers.Any())
            {
                // get saves
                this.Farmers = this.Helper.Reflection.GetPrivateValue <List <SFarmer> >(loadMenu, "saveGames").ToArray();

                // override textures
                foreach (SFarmer saveEntry in this.Farmers)
                {
                    // get save info (save name stuffed into favorite thing field)
                    string      saveName = saveEntry.favoriteThing;
                    LocalConfig config;
                    if (!this.FarmerConfigs.TryGetValue(saveName, out config))
                    {
                        //if (!this.FarmerConfigs.TryGetValue(saveName, out LocalConfig config))
                        continue;
                    }

                    // initialise for first run
                    if (config.FirstRun)
                    {
                        config.ChosenAccessory[0] = saveEntry.accessory;
                        config.FirstRun           = false;
                        this.Helper.WriteJsonFile(Path.Combine("psconfigs", $"{config.SaveName}.json"), config);
                    }

                    // override textures
                    this.PatchFarmerTexture(saveEntry, config);
                    saveEntry.accessory = config.ChosenAccessory[0];
                }
            }

            // inject new farmers
            this.Helper.Reflection
            .GetPrivateField <List <SFarmer> >(loadMenu, "saveGames")
            .SetValue(this.Farmers.ToList());
        }
 public static bool Prefix(LoadGameMenu __instance)
 {
     if (__instance is CoopMenu menu)
     {
         StartPopulation?.Invoke(menu);
     }
     return(true);
 }
Exemple #7
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    void Start()
    {
        Instance = this;

        GenerateLoadGamesMenu();
        DeleteOldBackupFolders();

        StartCoroutine(ContinuouslyCheckForNewSaves());
    }
 public static void Initialize()
 {
     mainMenu     = new MainMenu();
     LoadGameMenu = new LoadGameMenu();
     ingameMenu   = new IngameMenu();
     newGameMenu  = new NewGameMenu();
     SlotSelector = new SlotSelector();
     OptionMenuManager.Initialize();
 }
Exemple #9
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        public void CloseMenu(Menus menu)
        {
            switch (menu)
            {
            case Menus.MainMenu:
                MainMenu.Close();
                CurrentMenu = null;
                break;

            case Menus.NewGameMenu:
                NewGameMenu.Close();
                CurrentMenu = null;
                break;

            case Menus.GameInfoMenu:
                GameInfoMenu.Close();
                break;

            case Menus.AdvancedSettingsMenu:
                AdvancedSettingsMenu.Close();
                break;

            case Menus.HighscoresMenu:
                HighscoresMenu.Close();
                CurrentMenu = null;
                break;

            case Menus.LoadGameMenu:
                LoadGameMenu.Close();
                CurrentMenu = null;
                break;

            case Menus.ConfirmStepWindow:
                ConfirmStepWindow.Close();
                break;

            case Menus.PlayAgainWindow:
                PlayAgainWindow.Close();
                break;

            case Menus.PauseWindow:
                PauseWindow.Close();
                CurrentMenu = null;
                break;

            case Menus.SaveGameWindow:
                SaveGameWindow.Close();
                CurrentMenu = null;
                break;

            case Menus.LoadGameWindow:
                LoadGameWindow.Close();
                CurrentMenu = null;
                break;
            }
        }
Exemple #10
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        public void ResetLoadButtons()
        {
            LoadGameMenu menu             = stardewMenu as LoadGameMenu;
            int          currentItemIndex = ModEntry.GetHelper().Reflection.GetField <int>(menu, "currentItemIndex").GetValue();

            ClearItems();

            string ShortDescr(int idx)
            {
                StardewValley.Farmer farmer = (menuSlots[idx] as LoadGameMenu.SaveFileSlot).Farmer;
                return($"slot {idx + 1}: {farmer.Name} on {farmer.farmName} farm");
            }

            string LongDescr(int idx)
            {
                StardewValley.Farmer farmer = (menuSlots[idx] as LoadGameMenu.SaveFileSlot).Farmer;
                string season = "";

                switch (farmer.seasonForSaveGame)
                {
                case 0: season = "spring"; break;

                case 1: season = "summer"; break;

                case 2: season = "fall"; break;

                case 3: season = "winter"; break;

                default: season = ""; break;
                }
                string timePlayed = StardewValley.Utility.getHoursMinutesStringFromMilliseconds(farmer.millisecondsPlayed);

                return($"Day {farmer.dayOfMonthForSaveGame} of {season} in year {farmer.yearForSaveGame}. Playtime {timePlayed}. Press delete button to delete.");
            }

            for (int j = 0; j < System.Math.Min(itemCount, LoadGameMenu.itemsPerPage); j++)
            {
                MenuItem menuItem = MenuItem.MenuItemFromComponent(menu.slotButtons[j], menu, ShortDescr(j));
                menuItem.Description  = LongDescr(j);
                menuItem.TextOnAction = "Loading " + ShortDescr(j);
                AddItem(menuItem);
            }

            for (int j = LoadGameMenu.itemsPerPage; j < itemCount; j++)
            {
                MenuItem menuItem = MenuItem.MenuItemFromComponent(menu.slotButtons[LoadGameMenu.itemsPerPage - 1], menu, ShortDescr(j));
                menuItem.Description  = LongDescr(j);
                menuItem.TextOnAction = "Loading " + ShortDescr(j);
                AddItem(menuItem);
            }

            backButton              = MenuItem.MenuItemFromComponent(menu.backButton, StardewValley.Game1.activeClickableMenu);
            backButton.Label        = "back to title";
            backButton.TextOnAction = AccessTitleMenu.Title();
            AddItem(backButton);
        }
Exemple #11
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        /// <summary>Perform any logic needed on update while the animation is active.</summary>
        /// <param name="playerAnimationID">The player's current animation ID.</param>
        public override void Update(int playerAnimationID)
        {
            LoadGameMenu          menu        = (LoadGameMenu)this.Reflection.GetField <IClickableMenu>(typeof(TitleMenu), "_subMenu").GetValue();
            IReflectedField <int> timerToLoad = this.GetTimerToLoad(menu);

            for (int i = 1; i < this.Multiplier && timerToLoad.GetValue() > 0; i++)
            {
                menu.update(Game1.currentGameTime);
            }
        }
        /// <summary>Perform any logic needed on update while the animation is active.</summary>
        /// <param name="playerAnimationID">The player's current animation ID.</param>
        public override void Update(int playerAnimationID)
        {
            LoadGameMenu          menu        = (LoadGameMenu)this.Reflection.GetField <IClickableMenu>(typeof(TitleMenu), "_subMenu").GetValue();
            IReflectedField <int> timerToLoad = this.GetTimerToLoad(menu);

            this.ApplySkips(
                run: () => menu.update(Game1.currentGameTime),
                until: () => timerToLoad.GetValue() <= 0
                );
        }
        /// <summary>Patches the load menu</summary>
        /// <param name="menu">The menu to patch</param>
        private void PatchLoadMenu(LoadGameMenu menu)
        {
            //Don't want to patch the coop menu
            if (menu is CoopMenu)
            {
                return;
            }

            //Relfedt into the task that is running
            IReflectedField <Task <List <SFarmer> > > task = Entry.Helper.Reflection.GetField <Task <List <SFarmer> > >(menu, "_initTask");

            if (!TaskStarted)
            {
                if (task == null || task.GetValue() == null)
                {
                    return;
                }

                if (!task.GetValue().IsCompleted)
                {
                    TaskStarted = true;
                    return;
                }
            }
            else
            {
                if (task != null && task.GetValue() != null && !task.GetValue().IsCompleted)
                {
                    return;
                }
            }

            TaskStarted      = false;
            PreviousLoadMenu = menu;

            //Find the saved games
            if (!Farmers.Any())
            {
                Farmers = Entry.Helper.Reflection.GetMethod(typeof(LoadGameMenu), "FindSaveGames").Invoke <List <SFarmer> >();
            }

            //Create a new instance of the list
            Type   elementType = Type.GetType("StardewValley.Menus.LoadGameMenu+MenuSlot, Stardew Valley");
            Type   listType    = typeof(List <>).MakeGenericType(new Type[] { elementType });
            object list        = Activator.CreateInstance(listType);

            //Set value of the menu slots and invoke addSaveFiles method
            Entry.Helper.Reflection.GetField <object>(menu, "menuSlots").SetValue(list);
            Entry.Helper.Reflection.GetMethod(menu, "addSaveFiles").Invoke(Farmers);

            //Add the Patch Farmer event
            Entry.Helper.Events.GameLoop.UpdateTicked += OnUpdateTickedPatchLoadMenuFarmer;
        }
Exemple #14
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    void OnClick()
    {
        if (LoadGameMenu.selectedSavePath == null)
        {
            return;
        }

        SaveSystem.LoadSaveFile(LoadGameMenu.selectedSavePath);
        LobbyPlayersCounter.OnLoadGame(SaveSystem.loadedSave.playersData.Count);
        LobbyManager.lobbyManager.StartCoroutine(LobbyManager.ServerActivateLoadHeaders());
        LoadGameMenu.Deactivate();
    }
        internal static void LoadGameMenuPatch(SaveFileSlot __instance, LoadGameMenu ___menu, int i)
        {
            try
            {
                int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
                if (___menu.slotButtons[i].containsPoint(x, y))
                {
                    if (__instance.Farmer != null)
                    {
                        #region Farms
                        if (___menu.deleteButtons.Count > 0 && ___menu.deleteButtons[i].containsPoint(x, y))
                        {
                            MainClass.ScreenReader.SayWithChecker($"Delete {__instance.Farmer.farmName.Value} Farm", true);
                            return;
                        }

                        if (___menu.deleteConfirmationScreen)
                        {
                            // Used diff. functions to narrate to prevent it from speaking the message again on selecting another button.
                            string message = "Really delete farm?";

                            MainClass.ScreenReader.SayWithChecker(message, true);
                            if (___menu.okDeleteButton.containsPoint(x, y))
                            {
                                MainClass.ScreenReader.SayWithMenuChecker("Ok Button", false);
                            }
                            else if (___menu.cancelDeleteButton.containsPoint(x, y))
                            {
                                MainClass.ScreenReader.SayWithMenuChecker("Cancel Button", false);
                            }
                            return;
                        }

                        String farmerName            = __instance.Farmer.displayName;
                        String farmName              = __instance.Farmer.farmName.Value;
                        String money                 = __instance.Farmer.Money.ToString();
                        String hoursPlayed           = Utility.getHoursMinutesStringFromMilliseconds(__instance.Farmer.millisecondsPlayed);
                        string dateStringForSaveGame = ((!__instance.Farmer.dayOfMonthForSaveGame.HasValue ||
                                                         !__instance.Farmer.seasonForSaveGame.HasValue ||
                                                         !__instance.Farmer.yearForSaveGame.HasValue) ? __instance.Farmer.dateStringForSaveGame : Utility.getDateStringFor(__instance.Farmer.dayOfMonthForSaveGame.Value, __instance.Farmer.seasonForSaveGame.Value, __instance.Farmer.yearForSaveGame.Value));

                        string toSpeak = $"{farmName} Farm Selected, \t\n Farmer:{farmerName}, \t\nMoney:{money}, \t\nHours Played:{hoursPlayed}, \t\nDate:{dateStringForSaveGame}";

                        MainClass.ScreenReader.SayWithChecker(toSpeak, true);
                        #endregion
                    }
                }
            }
            catch (Exception e)
            {
                MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
            }
        }
Exemple #16
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    void OnClick()
    {
        switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)
        {
        case "TitleScene":
            LoadGameMenu.SearchForSaves(LoadGameMenu.content);
            break;

        case "GameScene":
            LoadGameMenu.SearchForSaves(SaveGameMenu.content);
            SaveGameMenu.pathToSaveIn = SaveGameMenu.defaultPathToSaveIn;
            SaveNameInputField.UpdateInputFieldText();
            break;
        }
    }
Exemple #17
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 private void Start()
 {
     mainMenu                   = this;
     startGameMenu              = transform.parent.Find("StartGameMenu");
     joinGameMenu               = transform.parent.Find("JoinGameMenu");
     optionsMenu                = transform.parent.Find("OptionsMenu");
     profilePanel               = transform.parent.Find("ProfilePanel");
     lobby                      = transform.parent.Find("Lobby");
     lobbyPanel                 = lobby.Find("LobbyPanel");
     pILLoadHeader              = lobbyPanel.transform.Find("LoadHeader").GetComponent <PILLoadHeader>();
     PortInputField             = joinGameMenu.Find("PortInput").GetComponent <TMP_InputField>();
     IPAdressInputField         = joinGameMenu.Find("IPAdressInput").GetComponent <TMP_InputField>();
     NicknameInOptionsInput     = optionsMenu.Find("NicknameInput").GetComponent <TMP_InputField>();
     NicknameInProfilePanelText = profilePanel.Find("PlayersNickName").GetComponent <TextMeshProUGUI>();
     LoadGameMenu.Initialize();
     SetIPAdressToJoin();
     SetPortToJoin();
 }
Exemple #18
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 public AccessLoadMenu(LoadGameMenu menu) : base(menu)
 {
     menuSlots = ModEntry.GetHelper().Reflection.GetField <List <LoadGameMenu.MenuSlot> >(menu, "menuSlots").GetValue();
     itemCount = menuSlots.Count;
     //ModEntry.Log($"menuSlots.Count == " + menuSlots.Count);
     //ModEntry.Log($"slotButtons.Count == " + menu.slotButtons.Count);
     //AddItem(menuItem);
     //LoadGameMenu.itemsPerPage
     //menu.slotButtons
     //menuSlots
     //down arrow
     //up arrow
     //deleteButtons
     ResetLoadButtons();
     confirmDeleteButton = MenuItem.MenuItemFromComponent(menu.okDeleteButton, menu, "delete save file");
     confirmDeleteButton.speakOnClickAction -= confirmDeleteButton.DefaultSpeakOnClickAction;
     //menuslots: all save file slots
     //slotButtons: only 4 buttons
 }
        private void Event_PatchLoadMenuFarmer(object sender, EventArgs e)
        {
            if (!(Game1.activeClickableMenu is TitleMenu))
            {
                m_events.GameLoop.UpdateTicked -= Event_PatchLoadMenuFarmer;
                return;
            }

            // get load menu
            LoadGameMenu loadMenu = TitleMenu.subMenu as LoadGameMenu;

            if (loadMenu == null || loadMenu != m_previousLoadMenu)
            {
                m_events.GameLoop.UpdateTicked -= Event_PatchLoadMenuFarmer;
                return;
            }

            PatchLoadMenuFarmerTexture();
            m_events.GameLoop.UpdateTicked -= Event_PatchLoadMenuFarmer;
        }
    public void Assign(LoadGameMenu menu, SavesFolder.Entry save)
    {
        Debug.Assert(menu);
        Debug.Assert(save != null);

        loadGameMenu = menu;
        SaveEntry = save;

        var incompatible = save.Header.Version != SaveHeader.CURRENT_VERSION;
        if (incompatible)
        {
            entryText.text = "Incompatible save";
        }
        else
        {
            var time = save.Header.TimeStamp.ToString("yyyy/MM/dd HH:mm", CultureInfo.InvariantCulture);

            entryText.text = string.Format("{0} - {1}", save.Header.CharacterName, time);
        }
    }
Exemple #21
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 private void LoadExistingGame()
 {
     string[] fileNames  = DataManager.GetSaveFiles("Saves");
     string[] validFiles = DataManager.GetValidFiles(@"Saves\", fileNames);
     if (validFiles.Length > 1)
     {
         //show menu and select SaveGame
         Menu loadMenu = new LoadGameMenu(validFiles);
         Display.ClearConsole();
         loadMenu.DisplayMenuElements("Which game do you want to load?");
         string playerChoice = loadMenu.GetChoiceFromPlayerInput();
         currentSaveFileName = playerChoice;
         LoadWorldAndPlayerFromSavedFile(playerChoice);
     }
     else
     {
         //automatically load the only file.
         LoadWorldAndPlayerFromSavedFile(validFiles[0]);
         currentSaveFileName = validFiles[0];
     }
 }
        /// <summary>Update ticked event that allows the farmer textures to be patched</summary>
        /// <param name="sender">The object</param>
        /// <param name="e">The update ticked event argument</param>
        private void OnUpdateTickedPatchLoadMenuFarmer(object sender, UpdateTickedEventArgs e)
        {
            //If it's not the title menu then remove the event
            if (!(Game1.activeClickableMenu is TitleMenu))
            {
                Entry.Helper.Events.GameLoop.UpdateTicked -= OnUpdateTickedPatchLoadMenuFarmer;
                return;
            }

            //Create a new load menu
            LoadGameMenu loadMenu = TitleMenu.subMenu as LoadGameMenu;

            if (loadMenu == null || loadMenu != PreviousLoadMenu)
            {
                Entry.Helper.Events.GameLoop.UpdateTicked -= OnUpdateTickedPatchLoadMenuFarmer;
                return;
            }

            //Patch the farmer texture and remove the event
            PatchLoadMenuFarmerTexture();
            Entry.Helper.Events.GameLoop.UpdateTicked -= OnUpdateTickedPatchLoadMenuFarmer;
        }
Exemple #23
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        /// <summary>Raised after the game state is updated (≈60 times per second).</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        public static void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
        {
            if (DEBUG)
            {
                Game1.options.pauseWhenOutOfFocus = false;
            }
            try
            {
                IPlatform.instance.update();
                Multiplayer.update();

                // We need our load menu to be able to do things
                if (Game1.activeClickableMenu is TitleMenu)
                {
                    if (TitleMenu.subMenu is LoadGameMenu)
                    {
                        Log.debug("Found vanilla load game menu, replacing with ours.");

                        Multiplayer.lobby = true;

                        LoadGameMenu oldLoadMenu = ( LoadGameMenu )TitleMenu.subMenu;
                        NewLoadMenu  newLoadMenu = new NewLoadMenu();

                        IReflectedField <object> task = instance.Helper.Reflection.GetField <object>(oldLoadMenu, "_initTask");
                        newLoadMenu._initTask = (Task <List <SFarmer> >)task.GetValue();
                        Log.debug("Stole the save listing task, set it to: " + task);

                        TitleMenu.subMenu = newLoadMenu;
                    }
                }
                prevMenu = Game1.activeClickableMenu;
            }
            catch (Exception ex)
            {
                Log.error("Exception during update: " + ex);
            }
        }
        /// <summary>Patch the textures in the load menu if it's active.</summary>
        private void PatchLoadMenu(LoadGameMenu loadMenu)
        {
            // ignore multiplayer load menu
            if (loadMenu is CoopMenu)
            {
                return;
            }

            //Monitor.Log("PatchLoadMenu");
            // wait until menu is initialised
            IReflectedField <Task <List <SFarmer> > > tsk = m_env.Helper.Reflection.GetField <Task <List <SFarmer> > >(loadMenu, "_initTask");

            if (!m_taskStarted)
            {
                if (tsk == null || tsk.GetValue() == null)
                {
                    return;
                }

                if (!tsk.GetValue().IsCompleted)
                {
                    m_taskStarted = true;
                    return;
                }
            }
            else
            {
                if (tsk != null && tsk.GetValue() != null && !tsk.GetValue().IsCompleted)
                {
                    return;
                }
            }

            m_taskStarted           = false;
            this.m_previousLoadMenu = loadMenu;

            // load saves if empty
            if (!m_farmers.Any())
            {
                m_farmers = m_env.Helper.Reflection.GetMethod(typeof(LoadGameMenu), "FindSaveGames").Invoke <List <SFarmer> >();
            }

            // create a new List<MenuSlot> instance to replace menuSlots
            Type   elementType = Type.GetType("StardewValley.Menus.LoadGameMenu+MenuSlot, Stardew Valley");
            Type   listType    = typeof(List <>).MakeGenericType(new Type[] { elementType });
            object list        = Activator.CreateInstance(listType);

            /*
             * // add an instance to new list
             * Type SaveFileSlotType = Type.GetType("StardewValley.Menus.LoadGameMenu+SaveFileSlot, Stardew Valley");
             * object e = Activator.CreateInstance(SaveFileSlotType, loadMenu, Farmers[1]);
             * list.GetType().GetMethod("Add").Invoke(list, new[] { e });
             */

            // inject modified farmers
            m_env.Helper.Reflection.GetField <object>(loadMenu, "menuSlots").SetValue(list);
            m_env.Helper.Reflection.GetMethod(loadMenu, "addSaveFiles").Invoke(m_farmers);

            // override textures. Since the texture will be override after addSaveFiles, do it in next UpdateTick
            m_events.GameLoop.UpdateTicked += Event_PatchLoadMenuFarmer;
        }
Exemple #25
0
 public override void Click(MouseEventArgs e, GUIContainer container)
 {
     FMODUtil.RaiseEvent(SoundsTable.UIClick);
     LoadGameMenu.Initialize();
     MainMenu.MainMenuID.PopupChild(LoadGameMenu.Menu);
 }
//--------------------------------------------------------------------------------------------

	public void Start()
	{
		//set mLoadMenuEventHandler and mDeleteMenuEventHandler
		mLoadMenuEventHandler = transform.parent.parent.GetComponentInParent<LoadGameMenu>();
		mDeleteMenuEventHandler = transform.parent.parent.GetComponentInParent<DeleteGameMenu>();
	}
Exemple #27
0
 internal static void Initialize()
 {
     loadGameMenu = MainMenu.mainMenu.transform.parent.Find("LoadGameMenu").GetComponent <LoadGameMenu>();
     content      = loadGameMenu.transform.Find("Scroll View").Find("Viewport").Find("Content");
 }
Exemple #28
0
 private void LoadGameButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e)
 {
     FMODUtil.RaiseEvent(SoundsTable.UIClick);
     LoadGameMenu.Initialize();
     MainMenu.MainMenuID.PopupChild(LoadGameMenu.Menu);
 }
 void OnClick()
 {
     LoadGameMenu.Deactivate();
 }
Exemple #30
0
 /*********
 ** Private methods
 *********/
 /// <summary>Get the protected load game menu field which indicates whether it's currently counting down before loading a save.</summary>
 /// <param name="menu">The load game menu.</param>
 private IReflectedField <int> GetTimerToLoad(LoadGameMenu menu)
 {
     return(this.Reflection.GetField <int>(menu, "timerToLoad"));
 }