IEnumerator coLoadGameData(LoadGameDataRequest request, RPCHandler <LoadGameDataReply> handler) { //try //{ // var metaData = new Metadata // { // { "access_key", GameDataManager.Instance.userData.accessKey } // }; // var reply = client.LoadGameData(request, metaData); // handler(reply); //} //catch (Grpc.Core.RpcException e) //{ // Debug.LogError("RPC failed " + e); //} yield return(null); }
// LoadGameData public void LoadGameData(LoadGameDataRequest request, RPCHandler <LoadGameDataReply> handler) { StartCoroutine(coLoadGameData(request, handler)); }
public void CTosLoadGameDataRequest() { LoadGameDataRequest request = new LoadGameDataRequest(); SendTos(request); }