Exemple #1
0
        /// <summary>
        /// Retrieves friends info of the local user.
        /// </summary>
        /// <param name="_onCompletion">Callback that will be called after operation is completed.</param>
        public virtual void LoadFriends(LoadFriendsCompletion _onCompletion)
        {
            // Cache callback
            LoadFriendsFinishedEvent = _onCompletion;

            if (!IsAuthenticated)
            {
                LoadFriendsFinished(null, Constants.kGameServicesUserAuthMissingError);
                return;
            }
        }
Exemple #2
0
        public override void LoadFriends(LoadFriendsCompletion _onCompletion)
        {
            base.LoadFriends(_onCompletion);

            // Verify user
            if (!IsAuthenticated)
            {
                return;
            }

            GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.LOAD_LOCAL_USER_FRIENDS, false);
        }
        public override void LoadFriends(LoadFriendsCompletion _onCompletion)
        {
            base.LoadFriends(_onCompletion);

            // Verify user
            if (!IsAuthenticated)
            {
                return;
            }

            EditorGameCenter.Instance.LoadFriends();
        }
        public override void LoadFriends(LoadFriendsCompletion _onCompletion)
        {
            base.LoadFriends(_onCompletion);

            // Verify user
            if (!IsAuthenticated)
            {
                return;
            }

            // Native call
            loadFriendPlayers();
        }
		public override void LoadFriends (LoadFriendsCompletion _onCompletion)
		{
			base.LoadFriends (_onCompletion);

			// Verify user
			if (!IsAuthenticated)
				return;

			GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.LOAD_LOCAL_USER_FRIENDS, false);
		}
		public override void LoadFriends (LoadFriendsCompletion _onCompletion)
		{
			base.LoadFriends (_onCompletion);

			// Verify user
			if (!IsAuthenticated)
				return;

			// Native call
			loadFriendPlayers ();
		}
		/// <summary>
		/// Retrieves friends info of the <see cref="VoxelBusters.NativePlugins.LocalUser"/>.
		/// </summary>
		/// <param name="_onCompletion">Callback to be called when request completes.</param>
		public virtual void LoadFriends (LoadFriendsCompletion _onCompletion)
		{
			// Cache callback
			LoadFriendsFinishedEvent	= _onCompletion;

			if (!IsAuthenticated)
			{
				LoadFriendsFinished(null, Constants.kGameServicesUserAuthMissingError);
				return;
			}
		}