/// <summary> /// Retrieves friends info of the local user. /// </summary> /// <param name="_onCompletion">Callback that will be called after operation is completed.</param> public virtual void LoadFriends(LoadFriendsCompletion _onCompletion) { // Cache callback LoadFriendsFinishedEvent = _onCompletion; if (!IsAuthenticated) { LoadFriendsFinished(null, Constants.kGameServicesUserAuthMissingError); return; } }
public override void LoadFriends(LoadFriendsCompletion _onCompletion) { base.LoadFriends(_onCompletion); // Verify user if (!IsAuthenticated) { return; } GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.LOAD_LOCAL_USER_FRIENDS, false); }
public override void LoadFriends(LoadFriendsCompletion _onCompletion) { base.LoadFriends(_onCompletion); // Verify user if (!IsAuthenticated) { return; } EditorGameCenter.Instance.LoadFriends(); }
public override void LoadFriends(LoadFriendsCompletion _onCompletion) { base.LoadFriends(_onCompletion); // Verify user if (!IsAuthenticated) { return; } // Native call loadFriendPlayers(); }
public override void LoadFriends (LoadFriendsCompletion _onCompletion) { base.LoadFriends (_onCompletion); // Verify user if (!IsAuthenticated) return; GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.LOAD_LOCAL_USER_FRIENDS, false); }
public override void LoadFriends (LoadFriendsCompletion _onCompletion) { base.LoadFriends (_onCompletion); // Verify user if (!IsAuthenticated) return; // Native call loadFriendPlayers (); }
/// <summary> /// Retrieves friends info of the <see cref="VoxelBusters.NativePlugins.LocalUser"/>. /// </summary> /// <param name="_onCompletion">Callback to be called when request completes.</param> public virtual void LoadFriends (LoadFriendsCompletion _onCompletion) { // Cache callback LoadFriendsFinishedEvent = _onCompletion; if (!IsAuthenticated) { LoadFriendsFinished(null, Constants.kGameServicesUserAuthMissingError); return; } }