//This function ensures that the object is not destructed in between scenes void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } //When creating the game data, set the iteration to one (one card) // initialise this here is to make sure this get set // before it is being used in the start of moveAvatar.cs mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); Iteration = mainLog.GetLastSavedLevel() + 1; extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); // loading the question randomly //Ordering = Enumerable.Range(0, extRes.MemoryImages.Length).ToArray(); //Shuffle(Ordering); //Shuffle the cards ArrangeGrid(Iteration); // load the question based on the stats //Ordering = GetNewOrdering(); }
void Start() { //Find all the necessary the Game Objects gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); mrps = GameObject.Find("MemRepeatPlaySound").GetComponent <MemRepeatPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); //Retrieve ordering of the images, all the resources should have already been loaded //ordering = gameData.Ordering; // the iteration has increased at the end of the recalled scene, so -1 to bring it back to the actual level //questionNo = gameData.Iteration - 1; // an ID randomly chosen from the last seen set of questions int chosen = gameData.MemRepeatID; // start counting from 0 MemoryCard.sprite = extRes.MemoryImages[chosen]; targetSound = extRes.MemorySounds[chosen]; targetText = extRes.MemoryWords[chosen]; TranscriptionText.text = targetText; RecordingText.text = ""; StartCoroutine(PlayTargetSound()); #if UNITY_ANDROID && !UNITY_EDITOR // Opie looks down at the belly Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.0f, Opie.Head.transition_action()); #endif }
// Use this for initialization void Start() { //Find the object containing profile information logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); #if UNITY_ANDROID && !UNITY_EDITOR //Stop idle motion Opie.instance().behaviours("idle_motion").stop(Opie.Behaviour.instant_action()); #endif extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); //If the resources folder for the selected language does not contain pictures/words subfolder, //then deactivate the Memory Game and Repetition Game // if ((Resources.LoadAll(language+"/pictures")).Length == 0){ if (!extRes.CheckIfPicturesExist()) { TextMemory.enabled = false; ButtonMemory.SetActive(false); TextRepetition.enabled = false; ButtonRepetition.SetActive(false); } //If the resource folder does not contain a Story subfolder, deactivate the story activity //if((Resources.LoadAll(language+"/story")).Length == 0){ if (!extRes.CheckIfStoryExist()) { TextStory.enabled = false; ButtonStory.SetActive(false); } }
private void Awake() { quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); sps = GameObject.Find("StoryPlaySound").GetComponent <StoryPlaySound>(); // this code load resources from an external folder at run time extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); //images = extRes.StoryImages; //sounds = extRes.StorySounds; //masks = extRes.StoryMasks; }
private void Awake() { quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); language = logInfo.LanguageName; // this code load resources from an external folder at run time extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); images = extRes.MemoryImages; sounds = extRes.MemorySounds; words = extRes.MemoryWords; }
// Use this for initialization void Start() { //Find the objects containing the game data and the profile information gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); //goButton = GameObject.Find("GoButton").GetComponent<Button>(); restartBtn = GameObject.Find("RestartButton").GetComponent <Button>(); // move the loading resources to here to hide loading time // only load if not loaded if (!extRes.IsLoaded()) { resourcesLoaded = false; startTime = Time.realtimeSinceStartup; extRes.LoadMemoryGameResources(); restartBtn.interactable = false; goButton.interactable = false; } else { goButton.interactable = true; restartBtn.interactable = true; } //Quit the application if the player has reached the last level if (gameData.Iteration > gameData.TotalLevel) { QuitApp(); } if (gameData.Iteration == 1) { restartBtn.gameObject.SetActive(false); } else { restartBtn.gameObject.SetActive(true); } //Display the name of the user TextWritten.text = logInfo.PlayerName; #if UNITY_ANDROID && !UNITY_EDITOR //Get Opie to look down at its tummy to observe progress Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.0f, Opie.Head.transition_action()); #endif }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } }
void Start() { //Find all the necessary the Game Objects gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); originalCard = GameObject.Find("Memory Card").GetComponent <MemoryCardRecall>(); originalStar = GameObject.Find("Star").GetComponent <Star>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); rps = GameObject.Find("RecallPlaySound").GetComponent <RecallPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); #if UNITY_ANDROID && !UNITY_EDITOR //Opie looks up with NEUTRAL emotion Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif //Retrieve ordering of the images, all the resources should have already been loaded ordering = gameData.Ordering; images = extRes.MemoryImages; sounds = extRes.MemorySounds; words = extRes.MemoryWords; noOfCard = gameData.NRows * gameData.NCols / 2; //Shuffle the order of the cards to be Question questions = Enumerable.Range(0, noOfCard).ToArray(); Shuffle(questions); answers = new int[noOfCard]; for (int i = 0; i < noOfCard; i++) { answers[i] = ordering[questions[i]]; } CardsSetup(); //Initializing the vectors of correct and incorrect answers correct = new List <string>(); incorrect = new List <string>(); oneShotCorrect = new List <string>(); //mcbn.GetComponent<Button>().interactable = false; DeactivateAllCards(); //Present the first word (sound + transcription) NextQuestion(); }
void Start() { //Find all the necessary the Game Objects logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); originalStar = GameObject.Find("Star").GetComponent <Star>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); wrps = GameObject.Find("WordRepPlaySound").GetComponent <WordRepPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); //Set language name and load resources for it language = logInfo.LanguageName; images = extRes.MemoryImages; sounds = extRes.MemorySounds; words = extRes.MemoryWords; /* * questions = Enumerable.Range(0, images.Length).ToArray(); * Shuffle(questions); */ questions = WordsStats.GetOrderingPerformanceBased(mainLog.GetRepetitionSeenWordsStats(), extRes.MemoryWords, totalLevel); Vector3 startPosStar = originalStar.transform.position; stars = new List <Star>(); for (int i = 0; i < totalLevel; i++) { Star star; if (i == 0) { star = originalStar; } else { star = Instantiate(originalStar) as Star; } float posXstar = ((offsetX + star.GetComponent <BoxCollider2D>().bounds.size.y) * i) + startPosStar.x; star.transform.position = new Vector3(posXstar, startPosStar.y, startPosStar.z); stars.Add(star); } NextQuestion(); }