// Use this for initialization void Start() { comm = new string[1024]; number = new int[1024]; comlist = new List <string>(); list = new List <GameObject>(); LoadCSV.csvload(); Text = GameObject.Find("Text").GetComponent <Text>(); retry = GameObject.Find("Canvas/retry"); retry.SetActive(false); next = GameObject.Find("Canvas/next"); //Debug.Log(next); stagename = SceneManager.GetActiveScene().name; if (stagename == "stage1Result" || stagename == "stage2Result") { next.SetActive(!next.activeSelf); } end = GameObject.Find("end"); if (stagename == "stage3Result") { end.SetActive(false); } }
// Use this for initialization void Start() { com = new string[1024]; LoadCSV.csvload(); }