public void MM_loadSlotInformation(LoadAndCreateMenu newMenu) { GameObject tmp = GameObject.Find("txtDebug"); if (tmp && newMenu) { tmp.GetComponent <Text>().text = "newMenu"; } newMenu.LoadSlotInformation(); }
// Use this for initialization void Start() { canvasVarious = new canvasVariousFunctions(); GameObject tmp = GameObject.Find(s_canvasMainMenu); if (tmp) { menu_Manager = tmp.GetComponent <Menu_Manager> (); } tmp = GameObject.Find(s_eventSystem); if (tmp) { eventSys = tmp.GetComponent <EventSystem> (); } tmp = GameObject.Find(s_mainMenuManager); if (tmp) { mainMenuManager = tmp.GetComponent <MainMenu> (); } tmp = GameObject.Find(s_InputManager); if (tmp) { inputsManager = tmp.GetComponent <MM_MenuInputs> (); } tmp = GameObject.Find(s_loadMenuManager); if (tmp) { loadMenuManager = tmp.GetComponent <LoadAndCreateMenu> (); } tmp = GameObject.Find(s_newGameMenuManager); if (tmp) { newGameMenuManager = tmp.GetComponent <LoadAndCreateMenu> (); } }
public void MM_EraseAndReplaceSaveSlot(LoadAndCreateMenu loadMenuManager) { loadMenuManager.EraseAndReplaceSaveSlot(); }