public static Monster CreateMonster(MonsterList monster, Game game, int level) { Monster newMonster = null; switch (monster) { case MonsterList.Bat: newMonster = Bat.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Banshee: newMonster = Banshee.Create(level, game); newMonster.Behavior = new TeleportAroundPlayer(); break; case MonsterList.Demon: newMonster = Demon.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Doll: newMonster = Doll.Create(level, game); newMonster.Behavior = new DontLookAway(); break; case MonsterList.Ghoul: newMonster = Ghoul.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.LivingArmor: newMonster = LivingArmor.Create(level, game); newMonster.Behavior = new DontLookAway(); break; case MonsterList.Spider: newMonster = Spider.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Wraith: newMonster = Wraith.Create(level, game); newMonster.Behavior = new TeleportAroundPlayer(); break; } newMonster.Health = newMonster.Health + (level - 1); newMonster.Attack = newMonster.Attack + (level - 1); return(newMonster); }
private void Initialisation() { //Initialisations m_eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); m_playerStats = GetComponent <PlayerStats>(); m_rigidbody = GetComponent <Rigidbody>(); m_animator = GetComponent <Animator>(); m_audioSource = GetComponent <AudioSource>(); m_steamBlastComponent = m_steamBlastObject.gameObject.GetComponent <SteamBlast>(); m_innerFireComponent = m_innerFireObject.gameObject.GetComponent <InnerFire>(); m_naturesRejuvenationComponent = m_naturesRejuvenationObject.gameObject.GetComponent <NaturesRejuvenation>(); m_livingArmorComponent = m_livingArmorObject.gameObject.GetComponent <LivingArmor>(); m_overchargeComponent = m_overchargeObject.gameObject.GetComponent <Overcharge>(); }