void OnTriggerEnter(Collider other) { if (isTouching(other)) { Destroy(gameObject); LivesScript.LostLife(); } }
void Update() { transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z - BallSpeed); if (gameObject.transform.position.z < -0.8) { Destroy(gameObject); LivesScript.LostLife(); } }