private void Awake() { _player = GetComponent <MovePlayer>(); _uiManager = FindObjectOfType <UIManager>(); _livesIndicator = FindObjectOfType <LivesIndicator>(); _gameManager = FindObjectOfType <GameManager>(); }
public GameState(IStateManager stateManager) : base(stateManager) { var blocks = StateManager.Game.ContentManager.LoadTexture("blocks.png"); var sun = StateManager.Game.ContentManager.LoadTexture("sun.png"); var background = StateManager.Game.ContentManager.LoadTexture("background.png"); var sixteen = StateManager.Game.ContentManager.LoadTexture("16x16.png"); var airMeter = new Texture2D(stateManager.Game.GraphicsDevice, 256, 4); airMeter.Fill(Color.White); _pickUpKey = StateManager.Game.ContentManager.LoadSfx("pick.wav"); _die = StateManager.Game.ContentManager.LoadSfx("die.wav"); _jump = StateManager.Game.ContentManager.LoadSfx("jump.wav"); _font = new SpectrumFont(StateManager.Game.ContentManager.LoadTexture("font.png")); _roomRenderer = new RoomBlocks(blocks, background, sun); _air = StateManager.Game.ContentManager.LoadImage("titleair.bmp"); _lives = new LivesIndicator(sixteen); _baddieRenderer = new BaddieRenderer(sixteen); _willy = new MinerWillyRenderer(sixteen, background); _exit = new ExitRenderer(sixteen); _airMeter = new AirRenderer(airMeter); _scoreRenderer = new ScoreRenderer(StateManager.Game.ContentManager.LoadTexture("font.png")); _pauseables.Add(_willy); _pauseables.Add(_baddieRenderer); _pauseables.Add(_roomRenderer); _pauseables.Add(_exit); var blackBackground = new Texture2D(StateManager.Game.GraphicsDevice, 128, 24); blackBackground.Fill(Color.Black); _quitGameRenderer = new QuitGame(StateManager.Game.ContentManager.LoadTexture("font.png"), blackBackground); _quitGameRenderer.Hidden = true; _willy.IncrementScore += Score_Update; _willy.Jumping += Willy_Jumping; _willy.OnDeath += Willy_Death; _pauseKey = new KeyUp(Keys.P, () => { StateManager.ChangeState("paused", _roomId); }); _quitKey = new KeyUp(Keys.Escape, () => { ToggleQuit(!_quitShowing); }); _yesKey = new KeyUp(Keys.Y, () => { ToggleQuit(false); StateManager.ChangeState("title"); }); _noKey = new KeyUp(Keys.N, () => { ToggleQuit(false); }); }