// Start is called before the first frame update void Start() { gameMaster = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); move = GetComponent <MoveableObject>(); live = GetComponent <LiveThing>(); anim = GetComponent <Animator>(); player = gameMaster.GetPlayer(); }
void Start() { gameMaster = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); move = GetComponent <MoveableObject>(); live = GetComponent <LiveThing>(); anim = GetComponent <Animator>(); player = gameMaster.GetPlayer(); healthbar.SetMaxHealth(live.health.initValue); healthbar.SetHealth(live.health.initValue); }