Exemple #1
0
 public static void TearDownOnce()
 {
     s_Assets.TearDown();
     LiveLinkEditorEventSystem.InitializeLiveLinkSystems();
     SceneWithBuildConfigurationGUIDs.ClearBuildSettingsCache();
     EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
 }
Exemple #2
0
        public static void TearDown()
        {
            var connections = s_Connection.OpenConnections.ToArray();
            foreach (var connectedPlayer in connections)
                s_Connection.PostDisconnect(connectedPlayer);

            s_Assets.TearDown();
            LiveLinkEditorEventSystem.InitializeLiveLinkSystems();
            SceneWithBuildConfigurationGUIDs.ClearBuildSettingsCache();
            EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
        }