public static void TearDownOnce() { s_Assets.TearDown(); LiveLinkEditorEventSystem.InitializeLiveLinkSystems(); SceneWithBuildConfigurationGUIDs.ClearBuildSettingsCache(); EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); }
public static void TearDown() { var connections = s_Connection.OpenConnections.ToArray(); foreach (var connectedPlayer in connections) s_Connection.PostDisconnect(connectedPlayer); s_Assets.TearDown(); LiveLinkEditorEventSystem.InitializeLiveLinkSystems(); SceneWithBuildConfigurationGUIDs.ClearBuildSettingsCache(); EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); }