public override void Serialize(LittleEndianWriter writer)
        {
            writer.WriteInt(blueMax);   // blueMax
            writer.WriteInt(purpleMax); // purpleMax
            foreach (var id in blueTeam)
            {
                writer.WriteLong(id);
            }

            for (var i = 0; i < blueMax - (blueTeam.Length); ++i)
            {
                writer.WriteLong(0);
            }

            writer.Fill(0, 144);

            foreach (var id in purpleTeam)
            {
                writer.WriteLong(id);
            }

            for (var i = 0; i < purpleMax - (purpleTeam.Length); ++i)
            {
                writer.WriteLong(0);
            }

            writer.Fill(0, 144);

            writer.WriteInt(blueTeam.Length);
            writer.WriteInt(purpleTeam.Length);
        }
Exemple #2
0
 public override void Serialize(LittleEndianWriter writer)
 {
     writer.WriteInt(0);
     foreach (var b in Encoding.UTF8.GetBytes(message))
     {
         writer.WriteByte(b);
     }
     writer.Fill(0, 512 - message.Length);
 }
Exemple #3
0
        public override void Serialize(LittleEndianWriter writer)
        {
            writer.WriteUInt(netId);
            writer.WriteInt(playerId);
            writer.WriteByte(40); // net node id?
            writer.WriteByte(0);  // botskilllevel

            if (team == TeamId.BLUE)
            {
                writer.WriteByte(1);
            }
            else
            {
                writer.WriteByte(0);
            }

            writer.WriteByte(0); // is bot
            writer.WriteByte(0); // spawn pos index
            writer.WriteInt(skinId);



            foreach (var b in Encoding.Default.GetBytes(name))
            {
                writer.WriteByte((byte)b);
            }

            writer.Fill(0, 128 - name.Length);


            foreach (var b in Encoding.Default.GetBytes(championType))
            {
                writer.WriteByte((byte)b);
            }

            writer.Fill(0, 40 - championType.Length);


            writer.WriteFloat(0.0f);
            writer.WriteFloat(0.0f);
            writer.WriteInt(0);
            writer.WriteByte(0);
        }
        public void Serialize(LittleEndianWriter writer)
        {
            writer.WriteLong(userId);
            writer.WriteShort(0x1E);
            writer.WriteInt(summonerSkill1);
            writer.WriteInt(summonerSkill2);

            writer.WriteByte(isBot);
            writer.WriteInt(teamId);

            writer.Fill(0, 64); // name is no longer here
            writer.Fill(0, 64);
            foreach (var b in Encoding.UTF8.GetBytes(rank))
            {
                writer.WriteByte(b);
            }
            writer.Fill(0, 24 - rank.Length);

            writer.WriteInt(summonerIcon);
            writer.WriteShort(ribbon);
        }
        public override void Serialize(LittleEndianWriter writer)
        {
            writer.WriteInt(0);
            writer.WriteLong(gameId);


            var data = Encoding.UTF8.GetBytes(name);

            foreach (var d in data)
            {
                writer.WriteByte((byte)d);
            }
            writer.Fill(0, 128 - data.Length);
        }
        public override void Serialize(LittleEndianWriter writer)
        {
            writer.WriteUInt(turretNetId);
            writer.WriteByte((byte)0x40);
            foreach (var b in Encoding.UTF8.GetBytes(turretName))
            {
                writer.WriteByte((byte)b);
            }

            writer.Fill(0, 64 - turretName.Length);
            writer.WriteByte((byte)0x0C);
            writer.WriteByte((byte)0x00);
            writer.WriteByte((byte)0x00);
            writer.WriteByte((byte)0x80);
            writer.WriteByte((byte)0x01);
        }
Exemple #7
0
        public override void Serialize(LittleEndianWriter writer)
        {
            writer.WriteByte(unk);
            writer.WriteInt(mapId);

            foreach (var player in players)
            {
                player.Serialize(writer);
            }
            for (var i = 0; i < 12 - players.Length; ++i)
            {
                writer.WriteLong(-1);
                writer.Fill(0, 173);
            }
            foreach (var b in Encoding.UTF8.GetBytes(version))
            {
                writer.WriteByte(b);
            }

            writer.Fill(0, 256 - version.Length);

            string gameModeString = gameMode.ToString();

            foreach (var b in Encoding.UTF8.GetBytes(gameModeString))
            {
                writer.WriteByte(b);
            }

            writer.Fill(0, 128 - gameModeString.Length);

            foreach (var b in Encoding.UTF8.GetBytes(region))
            {
                writer.WriteByte((byte)b);
            }
            writer.Fill(0, 2333);          // 128 - 3 + 661 + 1546
            writer.WriteInt(gameFeatures); // gameFeatures (turret range indicators, etc.)
            writer.Fill(0, 256);
            writer.WriteInt((int)0);
            writer.Fill(1, 19);
        }