public static string EmulatorExecutable()
        {
            string title = "Please select an executable...";

            if (Literal.Emulator(Properties.Settings.Default.Path_GameExecutable) != "unspecified")
            {
                title = $"Please select an executable for {Literal.Emulator(Properties.Settings.Default.Path_GameExecutable)}...";
            }

            OpenFileDialog browseEmulator = new OpenFileDialog()
            {
                Title  = title,
                Filter = "Programs (*.exe)|*.exe"
            };

            if (browseEmulator.ShowDialog() == DialogResult.OK)
            {
                return(browseEmulator.FileName);
            }
            else
            {
                return(string.Empty);
            }
        }
Exemple #2
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        /// <summary>
        /// Removes redirected save data.
        /// </summary>
        public static void UninstallSaves(ListView.ListViewItemCollection listViewItems)
        {
            if (Properties.Settings.Default.Path_SaveData != string.Empty || File.Exists(Properties.Settings.Default.Path_SaveData))
            {
                foreach (ListViewItem mod in listViewItems)
                {
                    // Basically just to check 'SYS-DATA' as a directory
                    string saveLocation = Path.GetDirectoryName(Path.GetDirectoryName(Properties.Settings.Default.Path_SaveData));

                    // Deserialise 'Save' key
                    string savedata = INI.DeserialiseKey("Save", mod.SubItems[6].Text);

                    if (savedata != string.Empty)   // Speeds things up a bit - ensures it's not checking a default null parameter
                    {
                        if (Literal.Emulator(Properties.Settings.Default.Path_GameDirectory) == "Xenia")
                        {
                            string[] saves = Array.Empty <string>();

                            // Get all backup directories
                            if (Directory.Exists(saveLocation))
                            {
                                saves = Directory.GetDirectories(saveLocation, "SYS-DATA_back", SearchOption.AllDirectories);
                            }

                            foreach (var dir in saves)
                            {
                                // Original save data path
                                string saveFile = Path.Combine(dir.ToString().Remove(dir.Length - 5), Path.GetFileName(dir.ToString().Remove(dir.Length - 5)));

                                // Copy redirected save data back to the mod's directory (keeps user progress)
                                if (File.Exists(saveFile))
                                {
                                    Console.WriteLine($"Removing: {dir}");
                                    if (savedata != string.Empty)
                                    {
                                        File.Copy(saveFile, Path.Combine(Path.GetDirectoryName(mod.SubItems[6].Text), "savedata.360"), true);
                                    }
                                }

                                // Recursively erase redirected save data
                                if (Directory.Exists(dir.ToString().Remove(dir.Length - 5)))
                                {
                                    Console.WriteLine($"Removing: {dir}");
                                    Directory.Delete(dir.ToString().Remove(dir.Length - 5), true);
                                }

                                // Restore original save data
                                Directory.Move(dir.ToString(), dir.ToString().Remove(dir.Length - 5));
                            }
                        }
                        else if (Literal.Emulator(Properties.Settings.Default.Path_GameDirectory) == "RPCS3")
                        {
                            string[] saves = Array.Empty <string>();

                            // Original save data path
                            if (Directory.Exists(saveLocation))
                            {
                                saves = Directory.GetFiles(saveLocation, "SYS-DATA_back", SearchOption.AllDirectories);
                            }

                            foreach (var file in saves)
                            {
                                string saveFile = Path.Combine(file.ToString().Remove(file.Length - 5), Path.GetFileName(file.ToString().Remove(file.Length - 5)));

                                // Copy redirected save data back to the mod's directory (keeps user progress)
                                if (File.Exists(saveFile))
                                {
                                    Console.WriteLine($"Removing: {file}");
                                    if (savedata != string.Empty)
                                    {
                                        File.Copy(saveFile, Path.Combine(Path.GetDirectoryName(mod.SubItems[6].Text), "savedata.ps3"), true);
                                    }
                                }

                                // Erase redirected save data
                                if (File.Exists(file.ToString().Remove(file.Length - 5)))
                                {
                                    Console.WriteLine($"Removing: {file}");
                                    File.Delete(file.ToString().Remove(file.Length - 5));
                                }

                                // Restore original save data
                                File.Move(file.ToString(), file.ToString().Remove(file.Length - 5));
                            }
                        }
                    }
                }
            }
        }