public void Tick(float dt)
 {
     if (
         Input.GetKey(KeyCode.LeftShift) &&
         Input.GetMouseButtonDown(1) &&
         Physics.Raycast(Camera.main.ScreenPointToRay(new Vector2(Input.mousePosition.x, Input.mousePosition.y)),
                         out var hit)
         )
     {
         Debug.Log("spawn at " + hit.point);
         var spawnCommand = new SpawnCommand {
             position = hit.point
         };
         network.Send(spawnCommand);
     }
 }
Exemple #2
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        public void Tick(float dt)
        {
            var mousePosition = Input.mousePosition;

            if (
                !Input.GetMouseButtonDown(1) ||
                gameState.selectedActors.Count == 0 ||
                !Physics.Raycast(Camera.main.ScreenPointToRay(new Vector2(mousePosition.x, mousePosition.y)), out var hit)
                )
            {
                return;
            }

            var moveCommand = new MoveCommand {
                position = hit.point, units = gameState.selectedActors.ToArray()
            };

            network.Send(moveCommand);
            //Entity.Create().Set(moveCommand);
        }