public static ListViewItemContainer <TData, TItemDrawer> CreateListViewItem <TData, TItemDrawer>(
            RectTransform template,
            RectTransform contentParent,
            int index,
            AiukAbsListView <TData, TItemDrawer> m)
            where TItemDrawer : IListViewItem <TData>, new()
        {
            var go      = Object.Instantiate(template.gameObject);
            var newItem = new ListViewItemContainer <TData, TItemDrawer>(go.GetComponent <RectTransform>(),
                                                                         contentParent, index, m);

            return(newItem);
        }
Exemple #2
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    //------------------------------------------------------------------------------------------------------------------------
    //                                                  AddItemToView()
    //------------------------------------------------------------------------------------------------------------------------
    //Adds a new item container to the view, each view can have its way of displaying items
    protected override void addItemToView(Item item)
    {
        GameObject newItemInstance = GameObject.Instantiate(itemPrefab);

        newItemInstance.transform.SetParent(itemLayoutGroup.transform);
        newItemInstance.transform.localScale = Vector3.one;//The scale would automatically change in Unity so we set it back to Vector3.one.

        ListViewItemContainer itemContainer = newItemInstance.GetComponent <ListViewItemContainer>();

        Debug.Assert(itemContainer != null);
        itemContainer.Initialize(item);

        _itemList.Add(newItemInstance);
    }
Exemple #3
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    public override void UpdateObservers(ISubject pSubject)
    {
        //Separated the SOLD & PURCHASED actions, should a feature implementation in the future apply for one but not for the other.
        if (pSubject.SubjectState == (int)ShopActions.PURCHASED)
        {
            updateItemList();
        }

        if (pSubject.SubjectState == (int)ShopActions.SOLD)
        {
            updateItemList();
        }

        if (pSubject.SubjectState == (int)ShopActions.UPGRADED)
        {
            GameObject upgradedItem = _itemList[ShopCreator.Instance.inventoryModel.GetSelectedItemIndex()];

            ListViewItemContainer itemContainer = upgradedItem.GetComponent <ListViewItemContainer>();
            itemContainer.UpdateItemDetailsUI();
        }

        //Whatever happens, always update the money counter.
        updateMoneyPanel();
    }