Exemple #1
0
        public void RenderMsgPackCommands(D3D11Device device,
                                          Scene scene,
                                          ArraySegment <byte> commands)
        {
            m_backbuffer.Begin(device, scene, m_clear);
            while (commands.Count > 0)
            {
                try
                {
                    m_parsed.Clear();
                    var parsed = MsgPackParser.Parse(m_parsed, commands);

                    m_dispatcher.Dispatch(parsed);

                    commands = Skip(commands, parsed.Value.Bytes.Count);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                    break;
                }
            }
            m_backbuffer.End();
            m_swapchain.Present();
        }