public void Generate(List <int> randQuestList, int questCellCount)
        {
            foreach (var questData in SceneQuestBook.GetQuestConfigData(mapId))
            {
                for (int j = 0; j < questData.Value; j++)
                {
                    randQuestList.Add(questData.Id);
                }
            }

            if (randQuestList.Count > questCellCount)
            {
                randQuestList.RemoveRange(questCellCount, randQuestList.Count - questCellCount);
                NLog.Warn(string.Format("Generate id={0} size too big {1}", mapId, randQuestList.Count));
            }
            else
            {
                ListTool.Fill(randQuestList, 0, questCellCount);
            }
            ListTool.RandomShuffle(randQuestList);
        }