public void FromJson(string content) { ListTmp tmp = new ListTmp(content); Id = tmp.GetAsInt(0); Name = tmp.Get(1); }
public void FromJson(string content) { ListTmp tmp = new ListTmp(content); use = tmp.GetAsBool(0); address = tmp.Get(1); port = tmp.GetAsInt(1); domain = tmp.Get(1); user = tmp.Get(1); pwd = tmp.Get(1); }
public void FromJson(string content) { ListTmp tmp = new ListTmp(content); Clear(); for (int i = 0; i < tmp.Count; i++) { Weapon it = new Weapon(); it.FromJson(tmp[i]); Add(it); } }
public void FromJson(string content) { ListTmp tmp = new ListTmp(content); Id = tmp.GetAsInt(0); Name = tmp.Get(1); Damage = tmp.GetAsInt(2); Effect = tmp.GetAsInt(3); Range = tmp.GetAsInt(4); Cost = tmp.GetAsInt(5); IsExclusive = tmp.GetAsBool(6); }
public void FromJson(string content) { ListTmp tmp = new ListTmp(content); Id = tmp.GetAsInt(0); Name = tmp.Get(1); WeaponClassId = tmp.GetAsInt(2); MoveTypeId = tmp.GetAsInt(3); Weapon[0] = tmp.GetAsInt(4); Weapon[1] = tmp.GetAsInt(5); Weapon[2] = tmp.GetAsInt(6); Weapon[3] = tmp.GetAsInt(7); Weapon[4] = tmp.GetAsInt(8); }
public void FromJson(string content) { ListTmp tmp = new ListTmp(content); heroes = new Heroes(); stats = new HeroEntities(); weaponclasses = new KeyValueArray(); movetypes = new KeyValueArray(); weapons = new Weapons(); heroes.FromJson(tmp.Get(0)); stats.FromJson(tmp.Get(1)); weaponclasses.FromJson(tmp.Get(2)); movetypes.FromJson(tmp.Get(3)); weapons.FromJson(tmp.Get(4)); }
public void FromJson(string content) { ListTmp tmp = new ListTmp(content); proxy.FromJson(tmp.Get(0)); }