public static string CurrrentLocationInfo(Character player) { ListOfLocations stuff = new ListOfLocations(); string messageBoxText = ""; foreach (GameLocation item in stuff.IntitializeGameLocationList()) { if (player.LocationValue == item.Location) { messageBoxText = item.Description; } } return(messageBoxText); }
public List <Tutor> GetTutorByLocation(ListOfLocations location) { var tList = new List <Tutor>(); using (var ctx = new ApplicationDbContext()) { var entity = ctx .Tutors .Where(e => e.Location == location); foreach (Tutor tutor in entity) { tList.Add(tutor); } return(tList); } }
public DetailTutor GetTutorById(int id) { string FirstName = ""; string LastName = ""; ListOfLocations location = new ListOfLocations(); List <int> stListint = new List <int>(); List <int> cListint = new List <int>(); List <String> stList = new List <String>(); List <String> cList = new List <string>(); List <string> dList = new List <string>(); using (var ctxSch = new ApplicationDbContext()) { var entitySch = ctxSch .Schedules .Where(e => e.TutorId == id); if (entitySch != null) { foreach (var schedule in entitySch) { stListint.Add(schedule.StudentId); cListint.Add(schedule.CourseId); dList.Add(schedule.Id + "-" + schedule.Time.ToString("D", CultureInfo.CreateSpecificCulture("en-US")) + " "); } } } foreach (var number in stListint) { using (var ctxst = new ApplicationDbContext()) { var entitySt = ctxst .Students .Single(g => g.Id == number); stList.Add(entitySt.Id + "-" + entitySt.LastName + ", " + entitySt.FirstName + " "); } } foreach (var number in cListint) { using (var ctxC = new ApplicationDbContext()) { var entityC = ctxC .Courses .Single(h => h.Id == number); cList.Add(entityC.Id + "-" + entityC.Name + " "); } } using (var ctx = new ApplicationDbContext()) { var entity = ctx .Tutors .Single(f => f.Id == id); FirstName = entity.FirstName; LastName = entity.LastName; location = entity.Location; } return (new DetailTutor { TutorId = id, TutorFirstName = FirstName, TutorLastName = LastName, Location = location, TutorCourseList = cList, TutorStudentList = stList, TutorScheduleList = dList }); }
/// <summary> /// method to manage the application setup and game loop /// </summary> private void ManageGameLoop() { PlayerAction travelerActionChoice = PlayerAction.None; // // display splash screen // _playingGame = _gameConsoleView.DisplaySplashScreen(); // // player chooses to quit // if (!_playingGame) { Environment.Exit(1); } // // display introductory message // _gameConsoleView.DisplayGamePlayScreen("Game Introduction", Text.CharacterCreation(), ActionMenu.MissionIntro, ""); _gameConsoleView.GetContinueKey(); _playerCharacter.LocationValue = TheZlandProject.Models.Area.Sanctuary; _playerCharacter.HealthValue = 10; _playerCharacter.MaxHealthValue = 10; _playerCharacter.AttackValue = 2; // // initialize the mission traveler // InitializeMission(); List <GameLocation> _listOfLocation = new List <GameLocation>(); ListOfLocations Instantiate = new ListOfLocations(); List <Character> ListOfNPC = ListOfAllNPC.InstantiateNPCLIst(); _listOfLocation = Instantiate.IntitializeGameLocationList(); List <TheZlandProject.GameObject> listOfAllGameObjects = new List <TheZlandProject.GameObject>(); listOfAllGameObjects = ListOfGameObjects.IntitializeGameObjectList(); _playerCharacter.Inventory = listOfAllGameObjects; List <Area> ListOfPlacesVisited = new List <Area>(); // // prepare game play screen // _gameConsoleView.DisplayGamePlayScreen("Current Location: " + _playerCharacter.LocationValue, Text.CurrrentLocationInfo(_playerCharacter), ActionMenu.MainMenu, ""); // // game loop // travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.MainMenu); Random playerRandomEncounter = new Random(); while (_playingGame) { // // get next game action from player int randomBattle = 0; randomBattle = playerRandomEncounter.Next(1, 101); int probOfEncounter = 90; // // choose an action based on the player's menu choice // switch (travelerActionChoice) { case PlayerAction.None: travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.MainMenu); break; case PlayerAction.Heal: _gameConsoleView.Heal(_playerCharacter); travelerActionChoice = PlayerAction.Return; break; case PlayerAction.Act: _gameConsoleView.DisplayGamePlayScreen("Current Location: " + _playerCharacter.LocationValue, Text.CurrrentLocationInfo(_playerCharacter), ActionMenu.Act, ""); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.Act); break; case PlayerAction.Options: _gameConsoleView.DisplayGamePlayScreen("Current Location: " + _playerCharacter.LocationValue, Text.CurrrentLocationInfo(_playerCharacter), ActionMenu.OptionMenu, ""); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.OptionMenu); break; case PlayerAction.Travel: if (randomBattle >= probOfEncounter) { _gameConsoleView.Battle(_playerCharacter); travelerActionChoice = PlayerAction.Return; } else { _playerCharacter = _gameConsoleView.DisplayTravelMenu(_playerCharacter, _listOfLocation, ListOfPlacesVisited, listOfAllGameObjects); travelerActionChoice = PlayerAction.Return; } break; case PlayerAction.TalkTo: _gameConsoleView.DisplayTalkTo(_playerCharacter, ListOfNPC); travelerActionChoice = PlayerAction.Return; break; case PlayerAction.PlayerInfo: _gameConsoleView.DisplayPlayerInformation(); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.PlayerInformation); break; case PlayerAction.EditPlayer: _playerCharacter = _gameConsoleView.DisplayEditPlayer(_playerCharacter); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.MainMenu); break; case PlayerAction.LookAround: _playerCharacter = _gameConsoleView.LookAround(_playerCharacter, listOfAllGameObjects); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.LookAround); break; case PlayerAction.LookAt: _gameConsoleView.LookAt(_playerCharacter, listOfAllGameObjects); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.ReturnOnly); break; case PlayerAction.PickUpItem: _playerCharacter = _gameConsoleView.PickUpItem(_playerCharacter, listOfAllGameObjects); travelerActionChoice = PlayerAction.Return; break; case PlayerAction.PutDownItem: _playerCharacter = _gameConsoleView.PutDownItem(_playerCharacter, listOfAllGameObjects); travelerActionChoice = PlayerAction.Return; break; case PlayerAction.AdminMenu: _gameConsoleView.DisplayAdminMenu(); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.AdminMenu); break; case PlayerAction.DisplayAllObjects: _gameConsoleView.DisplayAllGameObjects(listOfAllGameObjects); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.ReturnOnly); break; case PlayerAction.DisplayAllNPC: _gameConsoleView.DisplayAllNPC(ListOfNPC); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.ReturnOnly); break; case PlayerAction.DisplayPlayerInventory: _gameConsoleView.DisplayPlayerInventory(_playerCharacter); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.ReturnOnly); break; case PlayerAction.DisplayLocationsVisited: _gameConsoleView.DisplayAllPlacesVisited(ListOfPlacesVisited); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.ReturnOnly); break; case PlayerAction.DisplayAllLocations: _gameConsoleView.DisplayAllLocations(_listOfLocation); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.ReturnOnly); break; case PlayerAction.Return: _gameConsoleView.DisplayCurrentLocation(_playerCharacter); travelerActionChoice = _gameConsoleView.GetActionMenuChoice(ActionMenu.MainMenu); break; case PlayerAction.Exit: _playingGame = false; break; default: break; } } // // close the application // _gameConsoleView.DisplayClosingScreen(); Environment.Exit(1); }