private void ClearFactions_Click(object sender, EventArgs e) { for (int i = 0; i < ListFactions.Items.Count; i++) { ListFactions.SetItemChecked(i, false); } }
private void ToggleFactions_Click(object sender, EventArgs e) { for (int i = 0; i < ListFactions.Items.Count; i++) { ListFactions.SetItemChecked(i, !ListFactions.GetItemChecked(i)); } }
private void ButtonOK_Click(object sender, EventArgs e) { bool negate = false; // factions negate = ((ListFactions.CheckedItems.Count * 2) > ListFactions.Items.Count); for (int i = 0; i < ListFactions.Items.Count; i++) { if (ListFactions.GetItemChecked(i) != negate) { AllowedFactions.Add(ListFactions.Items[i].ToString()); } } NegateFactions = negate; // classes negate = ((ListClasses.CheckedItems.Count * 2) > ListClasses.Items.Count); for (int i = 0; i < ListClasses.Items.Count; i++) { if (ListClasses.GetItemChecked(i) != negate) { AllowedClasses.Add(ListClasses.Items[i].ToString()); } } NegateClasses = negate; // races negate = ((ListRaces.CheckedItems.Count * 2) > ListRaces.Items.Count); for (int i = 0; i < ListRaces.Items.Count; i++) { if (ListRaces.GetItemChecked(i) != negate) { AllowedRaces.Add(ListRaces.Items[i].ToString()); } } NegateRaces = negate; // rarities negate = ((ListRarities.CheckedItems.Count * 2) > ListRarities.Items.Count); for (int i = 0; i < ListRarities.Items.Count; i++) { if (ListRarities.GetItemChecked(i) != negate) { AllowedRarities.Add(ListRarities.Items[i].ToString()); } } NegateRarities = negate; // expansions negate = ((ListExpansions.CheckedItems.Count * 2) > ListExpansions.Items.Count); for (int i = 0; i < ListExpansions.Items.Count; i++) { if (ListExpansions.GetItemChecked(i) != negate) { AllowedExpansions.Add(ListExpansions.Items[i].ToString()); } } NegateExpansions = negate; Close(); }