private void detach_LinqGamePlayers(LinqGamePlayer entity) { this.SendPropertyChanging(); entity.User = null; }
partial void DeleteLinqGamePlayer(LinqGamePlayer instance);
partial void InsertLinqGamePlayer(LinqGamePlayer instance);
partial void UpdateLinqGamePlayer(LinqGamePlayer instance);
private void attach_LinqGamePlayers(LinqGamePlayer entity) { this.SendPropertyChanging(); entity.LinqGame = this; }