public Rifle( float fireRate = 0.1f, float damage = 15, float nextFire = 0.0f, float speed = 100f, int clipSize = 20, int ammo = 20, int spreadCount = 1) : base(fireRate, damage, nextFire, speed, clipSize, ammo, spreadCount) { ShootingType = new LinearShot(this); }
public Handgun( float fireRate = 0.75f, float damage = 60, float nextFire = 0.0f, float speed = 100f, int clipSize = 6, int ammo = 6, int spreadCount = 1) : base(fireRate, damage, nextFire, speed, clipSize, ammo, spreadCount) { ShootingType = new LinearShot(this); }