Exemple #1
0
        static void HighlightIndicator(LinearScaleStateIndicatorComponent indicator, float opacity)
        {
            OpacityShader shader = new OpacityShader();

            shader.Opacity   = opacity;
            indicator.Shader = shader;
            indicator.States[0].ShapeType = StateIndicatorShapeType.ProgressItem9;
        }
Exemple #2
0
        public void SetProgress(int progress)
        {
            progress = progress % linearGauge1.Indicators.Count;
            LinearScaleStateIndicatorComponent[] highlightedIndicators = new LinearScaleStateIndicatorComponent[highlightedIndicatorsCount];
            for (int i = 0; i < highlightedIndicatorsCount; i++)
            {
                highlightedIndicators[i] = linearGauge1.Indicators[(progress + i) % linearGauge1.Indicators.Count];
            }

            foreach (LinearScaleStateIndicatorComponent indicator in linearGauge1.Indicators)
            {
                indicator.Shader = BaseColorShader.Empty;
                indicator.States[0].ShapeType = StateIndicatorShapeType.ProgressItem5;
            }
            for (int i = 0; i < highlightedIndicatorsCount; i++)
            {
                HighlightIndicator(highlightedIndicators[i], opacityValues[i]);
            }
        }