public void Draw(Vector3 drawPosition)
    {
        if (TraceLines.Keys.Count == 0)
        {
            LineScript line = new LineScript(TraceLineSettings);
            TraceLines.Add(lineIndex, line);
            line.AddNewLineRenderer(this.transform, drawPosition, anchor);
        }
        else
        {
            //DebugManager.Instance.LogInfo($"{drawPosition}");
            TraceLines[0].AddPoint(drawPosition);
        }

        OnDraw?.Invoke();
    }