public override void GetCollision(List <ILineObstacle> obstacles, bool bulletWall) { base.GetCollision(obstacles, bulletWall); obstacles.Add(LineObstacle.DefaultLeft((int)Position.X, (int)Position.Y, (int)Position.Z)); }
protected virtual ILineObstacle GetDefaultLeftCollison() { return(LineObstacle.DefaultLeft((int)Position.X, (int)Position.Y, (int)Position.Z)); }