private void NextWaypoint(bool player) { if (index == 0) { SetLinesActive(true); firstPoint.SetActive(false); } LineDataCopy ld = GetLineData(player); ld.ReachIndex(index); }
private bool CanPlay(bool player) { LineDataCopy ld = GetLineData(player); return(ld.GetIndex() == index || ld.GetIndex() + ld.sign == index); }