Exemple #1
0
        private void SetConnectionToParent(IActionPointParent parent)
        {
            // Create new Line Connection between parent AO and child AP
            GameObject c = Instantiate(SceneManager.Instance.LineConnectionPrefab);

            c.transform.parent = transform;
            LineConnection newConnection = c.GetComponent <LineConnection>();

            newConnection.targets[0] = parent.GetTransform();
            newConnection.targets[1] = this.transform;

            // add the connection to connections manager
            SceneManager.Instance.AOToAPConnectionsManager.AddConnection(newConnection);

            ConnectionToParent = newConnection;

            /*
             * // Add connection renderer into ChangeMaterialOnSelected script attached on parent AO
             * ChangeMaterialOnSelected changeMaterial;
             * changeMaterial = parent.GetGameObject().GetComponent<ChangeMaterialOnSelected>();
             *
             * // if the script is not attached on parent AO, then add it and initialize its click material
             * if (changeMaterial == null) {
             *  changeMaterial = parent.GetGameObject().AddComponent<ChangeMaterialOnSelected>();
             *  changeMaterial.ClickMaterial = ConnectionToParent.ClickMaterial;
             * }
             * changeMaterial.AddRenderer(ConnectionToParent.GetComponent<LineRenderer>());*/
        }
    public void StopDrawing(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource)
    {
        // 1) Line must connect to a Object
        // 2) Object can't be the same object from where the line starts
        // 3) Object can't be in the menu
        if (!collidingObject || collidingObject == objectStart || collidingObject.transform.parent != null)
        {
            Destroy(currentLine);
            currentLine = null;
            objectStart = null;
        }
        else
        {
            bool lineDrawn = false;

            // Check if line is a correct connection
            foreach (Connection connection in LineConnectionList.myListConnections)
            {
                // Is this line possible
                if ((objectStart == connection.ModelOne && collidingObject == connection.ModelTwo) || (objectStart == connection.ModelTwo && collidingObject == connection.ModelOne))
                {
                    Debug.Log("This line is possible");

                    // Does this line already exist
                    if (!connection.AlreadyPresent)
                    {
                        Debug.Log("This line doesn't exist");
                        lineDrawn = true;

                        // Line is possible and doesn't exist
                        LineConnection lineConnection = new LineConnection(objectStart, collidingObject, currentLine);
                        listConnections.Add(lineConnection);

                        connection.AlreadyPresent = true;

                        // Change collor of linerenderer
                        currentLine.GetComponent <LineRenderer>().material.color = Color.green;
                    }
                }
            }

            if (!lineDrawn)
            {
                // Line does not exist or is already drawn
                // Launch error sound
                AudioManager.instance.Play("Error");

                Destroy(currentLine);
                currentLine = null;
                objectStart = null;
            }
        }
    }
Exemple #3
0
        public JsonResult AddTowerLine(int parentTowerID, int childTowerID)
        {
            LineConnection towerLine = new LineConnection();

            towerLine.ParentTowerID = parentTowerID;
            towerLine.ChildTowerID  = childTowerID;

            db.LineConnections.Add(towerLine);
            db.SaveChanges();

            return(Json(""));
        }
Exemple #4
0
 public void AddConnection(LineConnection connection)
 {
     LineConnections.Add(connection);
 }
Exemple #5
0
 public void RemoveConnection(LineConnection connection)
 {
     LineConnections.Remove(connection);
 }