private void LineDraw(Vector3 start, Vector3 end)
    {
        Vector2 start2 = new Vector2(start.x / start.z, start.y / start.z);
        Vector2 end2   = new Vector2(end.x / end.z, end.y / end.z);



        if (lineClip.Line_Clip(ref start2, ref end2))
        {
            start2.x = (int)(((start2.x + 1) / 2) * (resX - 1));
            start2.y = (int)(((start2.y + 1) / 2) * (resY - 1));
            end2.x   = (int)(((end2.x + 1) / 2) * (resX - 1));
            end2.y   = (int)(((end2.y + 1) / 2) * (resY - 1));

            List <Vector2> vectorsRasterised = new List <Vector2>();

            vectorsRasterised = rast.Rasterise(start2, end2);

            foreach (Vector2 v in vectorsRasterised)
            {
                //print(start2.x.ToString());
                //print(start2.y.ToString());
                myTexture.SetPixel((int)v.x, (int)v.y, Color.red);
                listVectorToErase.Add(v);
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        LineClip      LC            = new LineClip();
        Rasterisation rasterisation = new Rasterisation();
        Vector2       start         = new Vector2(0.5f, 0.3f);
        Vector2       end           = new Vector2(-0.5f, -0.3f);

        if (LC.Line_Clip(ref start, ref end))
        {
            List <Vector2> vectorsRasterised = new List <Vector2>();
            vectorsRasterised = rasterisation.Rasterise(start, end);
            print("Rasterise");
        }
    }