private Vector2[] GetPolygonPos(Line2DRender lineRender)
 {
     Vector2[] polygon = new Vector2[lineRender.PointList.Count - 1];
     for (int i = 0; i < lineRender.PointList.Count - 1; i++)
     {
         polygon[i] = new Vector2(lineRender.PointList[i].x, lineRender.PointList[i].y);
     }
     return(polygon);
 }
Exemple #2
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    public static Line2DRender GetLineRender()
    {
        Line2DRender lineRender = new Line2DRender();

        lineRender.Uid = GetRenderUid();
        lineRender.Init();

        return(lineRender);
    }
    // Use this for initialization
    void Start()
    {
        _lineRender           = GUIDebug.GetLineRender();
        _lineRender.PointList = this.GetPointList();
        _lineRender.Render();

        _movingLineRender = GUIDebug.GetLineRender();
        SetState(0);
    }