private static void DrawWireframeLightEdgeGizmo(World w, Entity e, float2 edgeDir, float2 source, float rotOffset)
    {
        var em  = w.EntityManager;
        var ls  = em.GetComponentData <LightSource>(e);
        var pos = em.GetComponentData <Position>(e);

        Gizmos.DrawRay((Vector2)pos.pos, (Vector2)Lin.Rotate(edgeDir, rotOffset) * 50);
    }
    private static void DrawWireframeOpaqueEdgeGizmo(World w, Entity e, float2 source, float2 mount, float2 posOffset, float rotOffset)
    {
        var em = w.EntityManager;

        DrawWireframeBoxGizmo(w, e, posOffset, rotOffset);

        var box = em.GetComponentData <Box>(e);
        var pos = em.GetComponentData <Position>(e);

        mount = Lin.Rotate(mount - pos.pos, rotOffset) + pos.pos + posOffset;

        var dir = math.normalize(mount - source);

        Gizmos.DrawRay((Vector2)mount, (Vector2)dir * 50);
    }
Exemple #3
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 public float2 GlobalToLocal(float2 point)
 {
     return(Lin.Rotate(point - pos, -rot));
 }
Exemple #4
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 public float2 LocalDirectionToGlobal(float2 direction)
 {
     return(Lin.Rotate(direction, rot));
 }
Exemple #5
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 public float2 LocalToGlobal(float2 point)
 {
     return(Lin.Rotate(point, rot) + pos);
 }