/// <summary> /// Resets the object. /// </summary> public override void Reset() { base.Reset(); spawnedLemmings = 0; finishedSpawnedLemmings = 0; spawnTimer.Reset(); }
/// <summary> /// Writes the current game to a file and resets the log. /// </summary> internal void Reset() { WriteToFile(); stopped = false; playerPositions.Clear(); if (lemmingPositions != null) { for (int i = 0; i < lemmingPositions.Length; i++) { lemmingPositions[i].Clear(); } } logTimer.Reset(); }